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Remove extra inventory close event patch, because despite being a legitimate bug fix, it will not be pulled by Bukkit, so plugins must resort to other means to catch this last event.
By: md_5 <md_5@live.com.au>
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23
CraftBukkit-Patches/0027-Faster-UUID-for-entities.patch
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23
CraftBukkit-Patches/0027-Faster-UUID-for-entities.patch
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@@ -0,0 +1,23 @@
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From 5e437957841f72b02e11b9c257a5ac419aa5f43e Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Sun, 17 Mar 2013 19:02:50 +1100
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Subject: [PATCH] Faster UUID for entities
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It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index f5203bc..c40cf71 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -153,7 +153,7 @@ public abstract class Entity {
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this.ai = false;
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this.as = 0;
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this.invulnerable = false;
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- this.uniqueID = UUID.randomUUID();
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+ this.uniqueID = new UUID(random.nextLong(), random.nextLong()); // Spigot
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this.at = EnumEntitySize.SIZE_2;
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this.world = world;
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this.setPosition(0.0D, 0.0D, 0.0D);
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--
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1.8.2.1
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