Expose isUnderWater to Entity (#8454)

This commit is contained in:
SoSeDiK
2022-10-11 15:43:10 +03:00
parent 5afab91756
commit 9ff21585db
5 changed files with 28 additions and 19 deletions

View File

@@ -14,33 +14,38 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason getEntitySpawnReason();
+
+ /**
+ * Check if entity is underwater
+ */
+ boolean isUnderWater();
+
+ /**
+ * Check if entity is in rain
+ */
+ public boolean isInRain();
+ boolean isInRain();
+
+ /**
+ * Check if entity is in bubble column
+ */
+ public boolean isInBubbleColumn();
+ boolean isInBubbleColumn();
+
+ /**
+ * Check if entity is in water or rain
+ */
+ public boolean isInWaterOrRain();
+ boolean isInWaterOrRain();
+
+ /**
+ * Check if entity is in water or bubble column
+ */
+ public boolean isInWaterOrBubbleColumn();
+ boolean isInWaterOrBubbleColumn();
+
+ /**
+ * Check if entity is in water or rain or bubble column
+ */
+ public boolean isInWaterOrRainOrBubbleColumn();
+ boolean isInWaterOrRainOrBubbleColumn();
+
+ /**
+ * Check if entity is in lava
+ */
+ public boolean isInLava();
+ boolean isInLava();
// Paper end
}

View File

@@ -11,11 +11,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@@ -0,0 +0,0 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
* Check if entity is in lava
*/
public boolean isInLava();
boolean isInLava();
+
+ /**
+ * Check if entity is inside a ticking chunk
+ */
+ public boolean isTicking();
+ boolean isTicking();
// Paper end
}

View File

@@ -11,7 +11,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@@ -0,0 +0,0 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
* Check if entity is inside a ticking chunk
*/
public boolean isTicking();
boolean isTicking();
+
+ /**
+ * Returns a set of {@link Player Players} within this entity's tracking range (players that can "see" this entity).