mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-04 22:22:18 -07:00
Missed diff, unused config entry, general cleanup
cc GH-170
This commit is contained in:
@@ -25,16 +25,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||||||
log("Top of the nether void damage: " + netherVoidTopDamage);
|
log("Top of the nether void damage: " + netherVoidTopDamage);
|
||||||
}
|
}
|
||||||
+
|
+
|
||||||
+ public int tickNextTickCap;
|
|
||||||
+ public boolean tickNextTickListCapIgnoresRedstone;
|
|
||||||
+ private void tickNextTickCap() {
|
|
||||||
+ tickNextTickCap = getInt("tick-next-tick-list-cap", 1000); // Higher values will be friendlier to vanilla style mechanics (to a point) but may hurt performance
|
|
||||||
+ tickNextTickListCapIgnoresRedstone = getBoolean("tick-next-tick-list-cap-ignores-redstone", false); // Redstone TickNextTicks will always bypass the preceding cap
|
|
||||||
+ log("WorldServer TickNextTick cap set at " + tickNextTickCap);
|
|
||||||
+ log("WorldServer TickNextTickList cap always processes redstone: " + tickNextTickListCapIgnoresRedstone);
|
|
||||||
+
|
|
||||||
+ }
|
|
||||||
+
|
|
||||||
+ public boolean queueLightUpdates;
|
+ public boolean queueLightUpdates;
|
||||||
+ private void queueLightUpdates() {
|
+ private void queueLightUpdates() {
|
||||||
+ queueLightUpdates = getBoolean("queue-light-updates", false);
|
+ queueLightUpdates = getBoolean("queue-light-updates", false);
|
||||||
|
@@ -65,7 +65,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||||||
+
|
+
|
||||||
+ double d0 = (double) this.position.getZ() + 0.5D;
|
+ double d0 = (double) this.position.getZ() + 0.5D;
|
||||||
+ double d1 = (double) this.position.getX() + 0.5D;
|
+ double d1 = (double) this.position.getX() + 0.5D;
|
||||||
+ int yLoc = this.position.getY();
|
|
||||||
+
|
+
|
||||||
+ if (this.i != null) {
|
+ if (this.i != null) {
|
||||||
+ d0 += 0.5D;
|
+ d0 += 0.5D;
|
||||||
@@ -75,7 +74,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||||||
+ d1 += 0.5D;
|
+ d1 += 0.5D;
|
||||||
+ }
|
+ }
|
||||||
+
|
+
|
||||||
+ this.world.a((EntityHuman) null, d1, (double) yLoc + 0.5D, d0, SoundEffects.X, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
+ this.world.a((EntityHuman) null, d1, (double) this.position.getY() + 0.5D, d0, SoundEffects.X, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
||||||
+ }
|
+ }
|
||||||
+ // Paper end
|
+ // Paper end
|
||||||
+
|
+
|
||||||
@@ -163,7 +162,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||||||
+ double d1 = (double) this.getPosition().getX() + 0.5D;
|
+ double d1 = (double) this.getPosition().getX() + 0.5D;
|
||||||
+ double d0 = (double) this.getPosition().getZ() + 0.5D;
|
+ double d0 = (double) this.getPosition().getZ() + 0.5D;
|
||||||
+
|
+
|
||||||
+ this.world.a((EntityHuman) null, d1, (double) this.getPosition().getY() + 0.5D, d0, SoundEffects.aL, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
+ this.world.a((EntityHuman) null, d1, (double) this.getPosition().getY() + 0.5D, d0, SoundEffects.aM, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
||||||
+ }
|
+ }
|
||||||
+ // Paper end
|
+ // Paper end
|
||||||
+
|
+
|
||||||
@@ -178,7 +177,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
|||||||
+ double d0 = (double) this.getPosition().getX() + 0.5D;
|
+ double d0 = (double) this.getPosition().getX() + 0.5D;
|
||||||
+ double d2 = (double) this.getPosition().getZ() + 0.5D;
|
+ double d2 = (double) this.getPosition().getZ() + 0.5D;
|
||||||
+
|
+
|
||||||
+ this.world.a((EntityHuman) null, d0, (double) this.getPosition().getY() + 0.5D, d2, SoundEffects.aK, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
+ this.world.a((EntityHuman) null, d0, (double) this.getPosition().getY() + 0.5D, d2, SoundEffects.aL, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
||||||
+ this.a = 0.0F;
|
+ this.a = 0.0F;
|
||||||
+ }
|
+ }
|
||||||
+ // Paper end
|
+ // Paper end
|
||||||
|
Reference in New Issue
Block a user