more compile fixes

This commit is contained in:
Jason Penilla
2022-12-07 21:24:59 -07:00
parent 6e1deb99aa
commit a0a9b9291a
11 changed files with 41 additions and 22 deletions

View File

@@ -77,7 +77,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
float g = Mth.clamp(entity.getSpeed() * 1.65F, 0.2F, 3.0F) + f;
float h = livingEntity.isDamageSourceBlocked(DamageSource.mobAttack(entity)) ? 0.5F : 1.0F;
- livingEntity.knockback((double)(h * g) * this.getKnockbackForce.applyAsDouble(entity), this.ramDirection.x(), this.ramDirection.z());
+ livingEntity.knockback((double)(h * g) * this.getKnockbackForce.applyAsDouble(entity), this.ramDirection.x(), this.ramDirection.z(), goat); // Paper
+ livingEntity.knockback((double)(h * g) * this.getKnockbackForce.applyAsDouble(entity), this.ramDirection.x(), this.ramDirection.z(), entity); // Paper
this.finishRam(world, entity);
world.playSound((Player)null, entity, this.getImpactSound.apply(entity), SoundSource.NEUTRAL, 1.0F, 1.0F);
} else if (this.hasRammedHornBreakingBlock(world, entity)) {