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Make periodic chunk saving less aggressive and fixed double player data saving. Fixes BUKKIT-1994 and fixes BUKKIT-2144
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@@ -307,17 +307,13 @@ public abstract class MinecraftServer implements Runnable, IMojangStatistics, IC
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log.info("Saving chunks for level \'" + worldserver.getWorldData().getName() + "\'/" + worldserver.worldProvider);
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log.info("Saving chunks for level \'" + worldserver.getWorldData().getName() + "\'/" + worldserver.worldProvider);
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}
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}
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worldserver.save(true, (IProgressUpdate) null);
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worldserver.save(false, (IProgressUpdate) null); // Queue chunk saving
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worldserver.saveLevel();
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worldserver.saveLevel();
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WorldSaveEvent event = new WorldSaveEvent(worldserver.getWorld());
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WorldSaveEvent event = new WorldSaveEvent(worldserver.getWorld());
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this.server.getPluginManager().callEvent(event);
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this.server.getPluginManager().callEvent(event);
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}
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}
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}
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}
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if (!this.worlds.get(0).savingDisabled) {
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this.getServerConfigurationManager().savePlayers();
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}
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// CraftBukkit end
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// CraftBukkit end
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}
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}
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}
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}
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