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Added GameMode methods to Server and HumanEntity
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
18
paper-api/src/main/java/org/bukkit/GameMode.java
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18
paper-api/src/main/java/org/bukkit/GameMode.java
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@@ -0,0 +1,18 @@
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package org.bukkit;
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import org.bukkit.entity.HumanEntity;
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/**
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* Represents the various type of game modes that {@link HumanEntity}s may have
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*/
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public enum GameMode {
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/**
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* Creative mode may fly, build instantly, become invulnerable and create free items
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*/
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CREATIVE,
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/**
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* Survival mode is the "normal" gameplay type, with no special features.
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*/
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SURVIVAL;
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}
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@@ -441,4 +441,18 @@ public interface Server {
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* @return Set containing banned players
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*/
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public Set<OfflinePlayer> getBannedPlayers();
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/**
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* Gets the default {@link GameMode} for new players
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*
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* @return Default game mode
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*/
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public GameMode getDefaultGameMode();
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/**
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* Sets the default {@link GameMode} for new players
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*
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* @param mode New game mode
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*/
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public void setDefaultGameMode(GameMode mode);
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}
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@@ -1,5 +1,6 @@
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package org.bukkit.entity;
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import org.bukkit.GameMode;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.permissions.Permissible;
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@@ -60,4 +61,18 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible {
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* @return slumber ticks
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*/
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public int getSleepTicks();
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/**
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* Gets this humans current {@link GameMode}
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*
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* @return Current game mode
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*/
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public GameMode getGameMode();
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/**
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* Sets this humans current {@link GameMode}
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*
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* @param mode New game mode
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*/
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public void setGameMode(GameMode mode);
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}
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