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@@ -69,6 +69,6 @@
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private void flow(World world, BlockPosition blockposition, IBlockData iblockdata, int i) {
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- if (this.h(world, blockposition, iblockdata)) {
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+ if (world.isLoaded(blockposition) && this.h(world, blockposition, iblockdata)) { // CraftBukkit - add isLoaded check
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if (iblockdata.getBlock() != Blocks.AIR) {
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if (iblockdata.getMaterial() != Material.AIR) {
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if (this.material == Material.LAVA) {
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this.fizz(world, blockposition);
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