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[SPIGOT-946] Begin making use of access transforms to simplify patching.
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@@ -1,16 +1,5 @@
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--- a/net/minecraft/server/EntityProjectile.java
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+++ b/net/minecraft/server/EntityProjectile.java
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@@ -11,8 +11,8 @@
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private Block inBlockId;
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protected boolean inGround;
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public int shake;
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- private EntityLiving shooter;
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- private String shooterName;
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+ public EntityLiving shooter; // CraftBukkit - public
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+ public String shooterName; // CraftBukkit - public
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private int i;
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private int ar;
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@@ -26,6 +26,7 @@
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public EntityProjectile(World world, EntityLiving entityliving) {
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super(world);
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