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[SPIGOT-946] Begin making use of access transforms to simplify patching.
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@@ -14,12 +14,7 @@
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public class Explosion {
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private final boolean a;
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@@ -18,15 +25,16 @@
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private final double posX;
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private final double posY;
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private final double posZ;
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- private final Entity source;
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+ public final Entity source; // CraftBukkit - public
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@@ -22,11 +29,12 @@
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private final float size;
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private final List<BlockPosition> blocks = Lists.newArrayList();
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private final Map<EntityHuman, Vec3D> k = Maps.newHashMap();
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