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Update to Minecraft 1.7
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@@ -31,12 +31,12 @@ public class EntityFish extends Entity {
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public EntityFish(World world) {
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super(world);
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this.b(0.25F, 0.25F);
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this.bJ = true;
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this.bK = true;
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}
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public EntityFish(World world, EntityHuman entityhuman) {
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super(world);
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this.bJ = true;
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this.bK = true;
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this.owner = entityhuman;
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this.owner.hookedFish = this;
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this.b(0.25F, 0.25F);
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@@ -78,8 +78,8 @@ public class EntityFish extends Entity {
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this.i = 0;
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}
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public void o_() {
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super.o_();
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public void m_() {
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super.m_();
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if (this.l > 0) {
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double d0 = this.locX + (this.m - this.locX) / (double) this.l;
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double d1 = this.locY + (this.n - this.locY) / (double) this.l;
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@@ -102,9 +102,9 @@ public class EntityFish extends Entity {
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this.c(this.yaw, this.pitch);
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} else {
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if (!this.world.isStatic) {
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ItemStack itemstack = this.owner.F();
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ItemStack itemstack = this.owner.G();
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if (this.owner.dead || !this.owner.S() || itemstack == null || itemstack.getItem() != Item.FISHING_ROD || this.g(this.owner) > 1024.0D) {
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if (this.owner.dead || !this.owner.T() || itemstack == null || itemstack.getItem() != Item.FISHING_ROD || this.g(this.owner) > 1024.0D) {
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this.die();
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this.owner.hookedFish = null;
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return;
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@@ -167,7 +167,7 @@ public class EntityFish extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.n_() && (entity1 != this.owner || this.j >= 5)) {
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if (entity1.l_() && (entity1 != this.owner || this.j >= 5)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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