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Update to Minecraft 1.7
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@@ -32,7 +32,7 @@ public class EntitySnowball extends Entity {
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super(world);
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this.shooter = entityliving;
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this.b(0.25F, 0.25F);
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this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.s(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.t(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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this.locY -= 0.10000000149011612D;
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this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F);
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@@ -76,11 +76,11 @@ public class EntitySnowball extends Entity {
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this.h = 0;
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}
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public void o_() {
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public void m_() {
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this.bo = this.locX;
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this.bp = this.locY;
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this.bq = this.locZ;
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super.o_();
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super.m_();
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if (this.a > 0) {
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--this.a;
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}
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@@ -125,7 +125,7 @@ public class EntitySnowball extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.n_() && (entity1 != this.shooter || this.i >= 5)) {
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if (entity1.l_() && (entity1 != this.shooter || this.i >= 5)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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@@ -209,7 +209,7 @@ public class EntitySnowball extends Entity {
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float f2 = 0.99F;
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float f3 = 0.03F;
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if (this.ac()) {
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if (this.ad()) {
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for (int l = 0; l < 4; ++l) {
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float f4 = 0.25F;
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