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synced 2025-08-14 19:55:52 -07:00
Update for 1.5_02.
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@@ -31,7 +31,7 @@ public class EntityFireball extends Entity {
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this.b(1.0F, 1.0F);
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}
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protected void a() {}
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protected void b() {}
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public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
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super(world);
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@@ -51,8 +51,8 @@ public class EntityFireball extends Entity {
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this.d = d2 / d3 * 0.1D;
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}
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public void f_() {
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super.f_();
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public void p_() {
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super.p_();
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this.fireTicks = 10;
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if (this.a > 0) {
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--this.a;
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@@ -97,7 +97,7 @@ public class EntityFireball extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.d_() && (entity1 != this.shooter || this.l >= 25)) {
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if (entity1.o_() && (entity1 != this.shooter || this.l >= 25)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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@@ -187,7 +187,7 @@ public class EntityFireball extends Entity {
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f2 = 0.95F;
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if (this.g_()) {
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if (this.Z()) {
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for (int k = 0; k < 4; ++k) {
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float f3 = 0.25F;
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@@ -207,7 +207,7 @@ public class EntityFireball extends Entity {
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this.setPosition(this.locX, this.locY, this.locZ);
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}
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public void a(NBTTagCompound nbttagcompound) {
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public void b(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("xTile", (short) this.e);
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nbttagcompound.a("yTile", (short) this.f);
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nbttagcompound.a("zTile", (short) this.g);
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@@ -216,7 +216,7 @@ public class EntityFireball extends Entity {
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nbttagcompound.a("inGround", (byte) (this.i ? 1 : 0));
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}
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public void b(NBTTagCompound nbttagcompound) {
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public void a(NBTTagCompound nbttagcompound) {
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this.e = nbttagcompound.d("xTile");
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this.f = nbttagcompound.d("yTile");
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this.g = nbttagcompound.d("zTile");
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@@ -225,14 +225,14 @@ public class EntityFireball extends Entity {
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this.i = nbttagcompound.c("inGround") == 1;
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}
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public boolean d_() {
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public boolean o_() {
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return true;
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}
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public boolean damageEntity(Entity entity, int i) {
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this.W();
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this.ab();
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if (entity != null) {
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Vec3D vec3d = entity.S();
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Vec3D vec3d = entity.V();
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if (vec3d != null) {
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this.motX = vec3d.a;
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