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[ci skip] Use Nullable annotation for Entity source (#9435)
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@@ -59,7 +59,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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+ // Paper start - Add heightmap api
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+
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+ /**
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+ * Returns a copy of this location except with y = getWorld().getHighestBlockYAt(this.getBlockX(), this.getBlockZ())
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+ * @return A copy of this location except with y = getWorld().getHighestBlockYAt(this.getBlockX(), this.getBlockZ())
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@@ -97,11 +96,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ ret.setY(this.getWorld().getHighestBlockYAt(this, heightMap));
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+ return ret;
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+ }
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+ // Paper end
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+ // Paper end - Add heightmap api
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+
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// Paper start - Expand Explosions API
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/**
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* Creates explosion at this location with given power
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*
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/World.java
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@@ -21,6 +21,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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return centerLoc;
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}
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+ // Paper start - Expand Explosions API
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+ /**
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+ * Creates explosion at this location with given power
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+ *
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@@ -98,9 +99,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
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+ public boolean createExplosion(@Nullable Entity source, float power, boolean setFire, boolean breakBlocks) {
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+ return this.getWorld().createExplosion(source, this, power, setFire, breakBlocks);
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+ }
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+ // Paper end - Expand Explosions API
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+
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/**
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* Returns a list of entities within a bounding box centered around a Location.
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