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Update to Minecraft 1.10
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@@ -10,8 +10,8 @@
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public static final BlockStateDirection a = BlockDirectional.FACING;
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@@ -30,7 +32,16 @@
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boolean flag1 = tileentitycommand.e();
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boolean flag2 = tileentitycommand.g();
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boolean flag1 = tileentitycommand.g();
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boolean flag2 = tileentitycommand.h();
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- if (flag && !flag1) {
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+ // CraftBukkit start
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@@ -25,8 +25,8 @@
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+
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+ if (eventRedstone.getNewCurrent() > 0 && !(eventRedstone.getOldCurrent() > 0)) { // CraftBukkit
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tileentitycommand.a(true);
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if (tileentitycommand.j() != TileEntityCommand.Type.SEQUENCE && !flag2) {
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boolean flag3 = !tileentitycommand.k() || this.e(world, blockposition, iblockdata);
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if (tileentitycommand.k() != TileEntityCommand.Type.SEQUENCE && !flag2) {
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boolean flag3 = !tileentitycommand.l() || this.e(world, blockposition, iblockdata);
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@@ -41,7 +52,7 @@
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this.c(world, blockposition);
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}
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