Massive renaming update in nms. If you bypassed Bukkit, you will likely break.

Also minimized all the nms diffs and generic cleanups all around.
This commit is contained in:
Erik Broes
2011-06-27 00:25:01 +02:00
parent 9e5dba8306
commit a98c7ba2c7
126 changed files with 1329 additions and 1772 deletions

View File

@@ -2,13 +2,7 @@ package net.minecraft.server;
import java.util.Random;
// CraftBukkit start
import org.bukkit.Server;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
import org.bukkit.craftbukkit.CraftWorld;
// CraftBukkit end
import org.bukkit.event.block.BlockIgniteEvent; // CraftBukkit
public class BlockStationary extends BlockFluids {
@@ -30,11 +24,11 @@ public class BlockStationary extends BlockFluids {
private void i(World world, int i, int j, int k) {
int l = world.getData(i, j, k);
world.o = true;
world.suppressPhysics = true;
world.setRawTypeIdAndData(i, j, k, this.id - 1, l);
world.b(i, j, k, i, j, k);
world.c(i, j, k, this.id - 1, this.c());
world.o = false;
world.suppressPhysics = false;
}
public void a(World world, int i, int j, int k, Random random) {
@@ -42,11 +36,8 @@ public class BlockStationary extends BlockFluids {
int l = random.nextInt(3);
// CraftBukkit start - prevent lava putting something on fire.
Server server = ((WorldServer) world).getServer();
CraftWorld cworld = ((WorldServer) world).getWorld();
IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.LAVA;
Player thePlayer = null;
org.bukkit.World bworld = world.getWorld();
BlockIgniteEvent.IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.LAVA;
// CraftBukkit end
for (int i1 = 0; i1 < l; ++i1) {
@@ -58,11 +49,12 @@ public class BlockStationary extends BlockFluids {
if (j1 == 0) {
if (this.j(world, i - 1, j, k) || this.j(world, i + 1, j, k) || this.j(world, i, j, k - 1) || this.j(world, i, j, k + 1) || this.j(world, i, j - 1, k) || this.j(world, i, j + 1, k)) {
// CraftBukkit start - prevent lava putting something on fire.
org.bukkit.block.Block theBlock = cworld.getBlockAt(i, j, k);
org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
if (block.getTypeId() != Block.FIRE.id) {
BlockIgniteEvent event = new BlockIgniteEvent(block, igniteCause, null);
world.getServer().getPluginManager().callEvent(event);
if (theBlock.getTypeId() != Block.FIRE.id) {
BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
continue;
}