mirror of
https://github.com/PaperMC/Paper.git
synced 2025-08-23 00:03:48 -07:00
Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Also minimized all the nms diffs and generic cleanups all around.
This commit is contained in:
@@ -10,7 +10,7 @@ public class CraftingManager {
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private static final CraftingManager a = new CraftingManager();
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private List b = new ArrayList();
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public static final CraftingManager a() {
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public static final CraftingManager getInstance() {
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return a;
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}
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@@ -22,66 +22,66 @@ public class CraftingManager {
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(new RecipesCrafting()).a(this);
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(new RecipesArmor()).a(this);
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(new RecipesDyes()).a(this);
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this.a(new ItemStack(Item.PAPER, 3), new Object[] { "###", Character.valueOf('#'), Item.SUGAR_CANE});
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this.a(new ItemStack(Item.BOOK, 1), new Object[] { "#", "#", "#", Character.valueOf('#'), Item.PAPER});
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this.a(new ItemStack(Block.FENCE, 2), new Object[] { "###", "###", Character.valueOf('#'), Item.STICK});
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this.a(new ItemStack(Block.JUKEBOX, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.DIAMOND});
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this.a(new ItemStack(Block.NOTE_BLOCK, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.REDSTONE});
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this.a(new ItemStack(Block.BOOKSHELF, 1), new Object[] { "###", "XXX", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.BOOK});
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this.a(new ItemStack(Block.SNOW_BLOCK, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.SNOW_BALL});
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this.a(new ItemStack(Block.CLAY, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.CLAY_BALL});
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this.a(new ItemStack(Block.BRICK, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.CLAY_BRICK});
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this.a(new ItemStack(Block.GLOWSTONE, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.GLOWSTONE_DUST});
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this.a(new ItemStack(Block.WOOL, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.STRING});
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this.a(new ItemStack(Block.TNT, 1), new Object[] { "X#X", "#X#", "X#X", Character.valueOf('X'), Item.SULPHUR, Character.valueOf('#'), Block.SAND});
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this.a(new ItemStack(Block.STEP, 3, 3), new Object[] { "###", Character.valueOf('#'), Block.COBBLESTONE});
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this.a(new ItemStack(Block.STEP, 3, 0), new Object[] { "###", Character.valueOf('#'), Block.STONE});
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this.a(new ItemStack(Block.STEP, 3, 1), new Object[] { "###", Character.valueOf('#'), Block.SANDSTONE});
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this.a(new ItemStack(Block.STEP, 3, 2), new Object[] { "###", Character.valueOf('#'), Block.WOOD});
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this.a(new ItemStack(Block.LADDER, 2), new Object[] { "# #", "###", "# #", Character.valueOf('#'), Item.STICK});
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this.a(new ItemStack(Item.WOOD_DOOR, 1), new Object[] { "##", "##", "##", Character.valueOf('#'), Block.WOOD});
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this.a(new ItemStack(Block.TRAP_DOOR, 2), new Object[] { "###", "###", Character.valueOf('#'), Block.WOOD});
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this.a(new ItemStack(Item.IRON_DOOR, 1), new Object[] { "##", "##", "##", Character.valueOf('#'), Item.IRON_INGOT});
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this.a(new ItemStack(Item.SIGN, 1), new Object[] { "###", "###", " X ", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.STICK});
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this.a(new ItemStack(Item.CAKE, 1), new Object[] { "AAA", "BEB", "CCC", Character.valueOf('A'), Item.MILK_BUCKET, Character.valueOf('B'), Item.SUGAR, Character.valueOf('C'), Item.WHEAT, Character.valueOf('E'), Item.EGG});
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this.a(new ItemStack(Item.SUGAR, 1), new Object[] { "#", Character.valueOf('#'), Item.SUGAR_CANE});
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this.a(new ItemStack(Block.WOOD, 4), new Object[] { "#", Character.valueOf('#'), Block.LOG});
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this.a(new ItemStack(Item.STICK, 4), new Object[] { "#", "#", Character.valueOf('#'), Block.WOOD});
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this.a(new ItemStack(Block.TORCH, 4), new Object[] { "X", "#", Character.valueOf('X'), Item.COAL, Character.valueOf('#'), Item.STICK});
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this.a(new ItemStack(Block.TORCH, 4), new Object[] { "X", "#", Character.valueOf('X'), new ItemStack(Item.COAL, 1, 1), Character.valueOf('#'), Item.STICK});
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this.a(new ItemStack(Item.BOWL, 4), new Object[] { "# #", " # ", Character.valueOf('#'), Block.WOOD});
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this.a(new ItemStack(Block.RAILS, 16), new Object[] { "X X", "X#X", "X X", Character.valueOf('X'), Item.IRON_INGOT, Character.valueOf('#'), Item.STICK});
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this.a(new ItemStack(Block.GOLDEN_RAIL, 6), new Object[] { "X X", "X#X", "XRX", Character.valueOf('X'), Item.GOLD_INGOT, Character.valueOf('R'), Item.REDSTONE, Character.valueOf('#'), Item.STICK});
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this.a(new ItemStack(Block.DETECTOR_RAIL, 6), new Object[] { "X X", "X#X", "XRX", Character.valueOf('X'), Item.IRON_INGOT, Character.valueOf('R'), Item.REDSTONE, Character.valueOf('#'), Block.STONE_PLATE});
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this.a(new ItemStack(Item.MINECART, 1), new Object[] { "# #", "###", Character.valueOf('#'), Item.IRON_INGOT});
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this.a(new ItemStack(Block.JACK_O_LANTERN, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.PUMPKIN, Character.valueOf('B'), Block.TORCH});
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this.a(new ItemStack(Item.STORAGE_MINECART, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.CHEST, Character.valueOf('B'), Item.MINECART});
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this.a(new ItemStack(Item.POWERED_MINECART, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.FURNACE, Character.valueOf('B'), Item.MINECART});
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this.a(new ItemStack(Item.BOAT, 1), new Object[] { "# #", "###", Character.valueOf('#'), Block.WOOD});
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this.a(new ItemStack(Item.BUCKET, 1), new Object[] { "# #", " # ", Character.valueOf('#'), Item.IRON_INGOT});
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this.a(new ItemStack(Item.FLINT_AND_STEEL, 1), new Object[] { "A ", " B", Character.valueOf('A'), Item.IRON_INGOT, Character.valueOf('B'), Item.FLINT});
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this.a(new ItemStack(Item.BREAD, 1), new Object[] { "###", Character.valueOf('#'), Item.WHEAT});
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this.a(new ItemStack(Block.WOOD_STAIRS, 4), new Object[] { "# ", "## ", "###", Character.valueOf('#'), Block.WOOD});
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this.a(new ItemStack(Item.FISHING_ROD, 1), new Object[] { " #", " #X", "# X", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Item.STRING});
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this.a(new ItemStack(Block.COBBLESTONE_STAIRS, 4), new Object[] { "# ", "## ", "###", Character.valueOf('#'), Block.COBBLESTONE});
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this.a(new ItemStack(Item.PAINTING, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Block.WOOL});
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this.a(new ItemStack(Item.GOLDEN_APPLE, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.GOLD_BLOCK, Character.valueOf('X'), Item.APPLE});
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this.a(new ItemStack(Block.LEVER, 1), new Object[] { "X", "#", Character.valueOf('#'), Block.COBBLESTONE, Character.valueOf('X'), Item.STICK});
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this.a(new ItemStack(Block.REDSTONE_TORCH_ON, 1), new Object[] { "X", "#", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Item.REDSTONE});
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this.a(new ItemStack(Item.DIODE, 1), new Object[] { "#X#", "III", Character.valueOf('#'), Block.REDSTONE_TORCH_ON, Character.valueOf('X'), Item.REDSTONE, Character.valueOf('I'), Block.STONE});
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this.a(new ItemStack(Item.WATCH, 1), new Object[] { " # ", "#X#", " # ", Character.valueOf('#'), Item.GOLD_INGOT, Character.valueOf('X'), Item.REDSTONE});
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this.a(new ItemStack(Item.COMPASS, 1), new Object[] { " # ", "#X#", " # ", Character.valueOf('#'), Item.IRON_INGOT, Character.valueOf('X'), Item.REDSTONE});
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this.a(new ItemStack(Item.MAP, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Item.PAPER, Character.valueOf('X'), Item.COMPASS});
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this.a(new ItemStack(Block.STONE_BUTTON, 1), new Object[] { "#", "#", Character.valueOf('#'), Block.STONE});
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this.a(new ItemStack(Block.STONE_PLATE, 1), new Object[] { "##", Character.valueOf('#'), Block.STONE});
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this.a(new ItemStack(Block.WOOD_PLATE, 1), new Object[] { "##", Character.valueOf('#'), Block.WOOD});
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this.a(new ItemStack(Block.DISPENSER, 1), new Object[] { "###", "#X#", "#R#", Character.valueOf('#'), Block.COBBLESTONE, Character.valueOf('X'), Item.BOW, Character.valueOf('R'), Item.REDSTONE});
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this.a(new ItemStack(Item.BED, 1), new Object[] { "###", "XXX", Character.valueOf('#'), Block.WOOL, Character.valueOf('X'), Block.WOOD});
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this.registerShapedRecipe(new ItemStack(Item.PAPER, 3), new Object[] { "###", Character.valueOf('#'), Item.SUGAR_CANE});
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this.registerShapedRecipe(new ItemStack(Item.BOOK, 1), new Object[] { "#", "#", "#", Character.valueOf('#'), Item.PAPER});
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this.registerShapedRecipe(new ItemStack(Block.FENCE, 2), new Object[] { "###", "###", Character.valueOf('#'), Item.STICK});
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this.registerShapedRecipe(new ItemStack(Block.JUKEBOX, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.DIAMOND});
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this.registerShapedRecipe(new ItemStack(Block.NOTE_BLOCK, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.REDSTONE});
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this.registerShapedRecipe(new ItemStack(Block.BOOKSHELF, 1), new Object[] { "###", "XXX", "###", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.BOOK});
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this.registerShapedRecipe(new ItemStack(Block.SNOW_BLOCK, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.SNOW_BALL});
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this.registerShapedRecipe(new ItemStack(Block.CLAY, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.CLAY_BALL});
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this.registerShapedRecipe(new ItemStack(Block.BRICK, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.CLAY_BRICK});
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this.registerShapedRecipe(new ItemStack(Block.GLOWSTONE, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.GLOWSTONE_DUST});
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this.registerShapedRecipe(new ItemStack(Block.WOOL, 1), new Object[] { "##", "##", Character.valueOf('#'), Item.STRING});
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this.registerShapedRecipe(new ItemStack(Block.TNT, 1), new Object[] { "X#X", "#X#", "X#X", Character.valueOf('X'), Item.SULPHUR, Character.valueOf('#'), Block.SAND});
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this.registerShapedRecipe(new ItemStack(Block.STEP, 3, 3), new Object[] { "###", Character.valueOf('#'), Block.COBBLESTONE});
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this.registerShapedRecipe(new ItemStack(Block.STEP, 3, 0), new Object[] { "###", Character.valueOf('#'), Block.STONE});
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this.registerShapedRecipe(new ItemStack(Block.STEP, 3, 1), new Object[] { "###", Character.valueOf('#'), Block.SANDSTONE});
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this.registerShapedRecipe(new ItemStack(Block.STEP, 3, 2), new Object[] { "###", Character.valueOf('#'), Block.WOOD});
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this.registerShapedRecipe(new ItemStack(Block.LADDER, 2), new Object[] { "# #", "###", "# #", Character.valueOf('#'), Item.STICK});
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this.registerShapedRecipe(new ItemStack(Item.WOOD_DOOR, 1), new Object[] { "##", "##", "##", Character.valueOf('#'), Block.WOOD});
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this.registerShapedRecipe(new ItemStack(Block.TRAP_DOOR, 2), new Object[] { "###", "###", Character.valueOf('#'), Block.WOOD});
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this.registerShapedRecipe(new ItemStack(Item.IRON_DOOR, 1), new Object[] { "##", "##", "##", Character.valueOf('#'), Item.IRON_INGOT});
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this.registerShapedRecipe(new ItemStack(Item.SIGN, 1), new Object[] { "###", "###", " X ", Character.valueOf('#'), Block.WOOD, Character.valueOf('X'), Item.STICK});
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this.registerShapedRecipe(new ItemStack(Item.CAKE, 1), new Object[] { "AAA", "BEB", "CCC", Character.valueOf('A'), Item.MILK_BUCKET, Character.valueOf('B'), Item.SUGAR, Character.valueOf('C'), Item.WHEAT, Character.valueOf('E'), Item.EGG});
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this.registerShapedRecipe(new ItemStack(Item.SUGAR, 1), new Object[] { "#", Character.valueOf('#'), Item.SUGAR_CANE});
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this.registerShapedRecipe(new ItemStack(Block.WOOD, 4), new Object[] { "#", Character.valueOf('#'), Block.LOG});
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this.registerShapedRecipe(new ItemStack(Item.STICK, 4), new Object[] { "#", "#", Character.valueOf('#'), Block.WOOD});
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this.registerShapedRecipe(new ItemStack(Block.TORCH, 4), new Object[] { "X", "#", Character.valueOf('X'), Item.COAL, Character.valueOf('#'), Item.STICK});
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this.registerShapedRecipe(new ItemStack(Block.TORCH, 4), new Object[] { "X", "#", Character.valueOf('X'), new ItemStack(Item.COAL, 1, 1), Character.valueOf('#'), Item.STICK});
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this.registerShapedRecipe(new ItemStack(Item.BOWL, 4), new Object[] { "# #", " # ", Character.valueOf('#'), Block.WOOD});
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this.registerShapedRecipe(new ItemStack(Block.RAILS, 16), new Object[] { "X X", "X#X", "X X", Character.valueOf('X'), Item.IRON_INGOT, Character.valueOf('#'), Item.STICK});
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this.registerShapedRecipe(new ItemStack(Block.GOLDEN_RAIL, 6), new Object[] { "X X", "X#X", "XRX", Character.valueOf('X'), Item.GOLD_INGOT, Character.valueOf('R'), Item.REDSTONE, Character.valueOf('#'), Item.STICK});
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this.registerShapedRecipe(new ItemStack(Block.DETECTOR_RAIL, 6), new Object[] { "X X", "X#X", "XRX", Character.valueOf('X'), Item.IRON_INGOT, Character.valueOf('R'), Item.REDSTONE, Character.valueOf('#'), Block.STONE_PLATE});
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this.registerShapedRecipe(new ItemStack(Item.MINECART, 1), new Object[] { "# #", "###", Character.valueOf('#'), Item.IRON_INGOT});
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this.registerShapedRecipe(new ItemStack(Block.JACK_O_LANTERN, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.PUMPKIN, Character.valueOf('B'), Block.TORCH});
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this.registerShapedRecipe(new ItemStack(Item.STORAGE_MINECART, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.CHEST, Character.valueOf('B'), Item.MINECART});
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this.registerShapedRecipe(new ItemStack(Item.POWERED_MINECART, 1), new Object[] { "A", "B", Character.valueOf('A'), Block.FURNACE, Character.valueOf('B'), Item.MINECART});
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this.registerShapedRecipe(new ItemStack(Item.BOAT, 1), new Object[] { "# #", "###", Character.valueOf('#'), Block.WOOD});
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this.registerShapedRecipe(new ItemStack(Item.BUCKET, 1), new Object[] { "# #", " # ", Character.valueOf('#'), Item.IRON_INGOT});
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this.registerShapedRecipe(new ItemStack(Item.FLINT_AND_STEEL, 1), new Object[] { "A ", " B", Character.valueOf('A'), Item.IRON_INGOT, Character.valueOf('B'), Item.FLINT});
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this.registerShapedRecipe(new ItemStack(Item.BREAD, 1), new Object[] { "###", Character.valueOf('#'), Item.WHEAT});
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this.registerShapedRecipe(new ItemStack(Block.WOOD_STAIRS, 4), new Object[] { "# ", "## ", "###", Character.valueOf('#'), Block.WOOD});
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this.registerShapedRecipe(new ItemStack(Item.FISHING_ROD, 1), new Object[] { " #", " #X", "# X", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Item.STRING});
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this.registerShapedRecipe(new ItemStack(Block.COBBLESTONE_STAIRS, 4), new Object[] { "# ", "## ", "###", Character.valueOf('#'), Block.COBBLESTONE});
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this.registerShapedRecipe(new ItemStack(Item.PAINTING, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Block.WOOL});
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this.registerShapedRecipe(new ItemStack(Item.GOLDEN_APPLE, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Block.GOLD_BLOCK, Character.valueOf('X'), Item.APPLE});
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this.registerShapedRecipe(new ItemStack(Block.LEVER, 1), new Object[] { "X", "#", Character.valueOf('#'), Block.COBBLESTONE, Character.valueOf('X'), Item.STICK});
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this.registerShapedRecipe(new ItemStack(Block.REDSTONE_TORCH_ON, 1), new Object[] { "X", "#", Character.valueOf('#'), Item.STICK, Character.valueOf('X'), Item.REDSTONE});
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this.registerShapedRecipe(new ItemStack(Item.DIODE, 1), new Object[] { "#X#", "III", Character.valueOf('#'), Block.REDSTONE_TORCH_ON, Character.valueOf('X'), Item.REDSTONE, Character.valueOf('I'), Block.STONE});
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this.registerShapedRecipe(new ItemStack(Item.WATCH, 1), new Object[] { " # ", "#X#", " # ", Character.valueOf('#'), Item.GOLD_INGOT, Character.valueOf('X'), Item.REDSTONE});
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this.registerShapedRecipe(new ItemStack(Item.COMPASS, 1), new Object[] { " # ", "#X#", " # ", Character.valueOf('#'), Item.IRON_INGOT, Character.valueOf('X'), Item.REDSTONE});
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this.registerShapedRecipe(new ItemStack(Item.MAP, 1), new Object[] { "###", "#X#", "###", Character.valueOf('#'), Item.PAPER, Character.valueOf('X'), Item.COMPASS});
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this.registerShapedRecipe(new ItemStack(Block.STONE_BUTTON, 1), new Object[] { "#", "#", Character.valueOf('#'), Block.STONE});
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this.registerShapedRecipe(new ItemStack(Block.STONE_PLATE, 1), new Object[] { "##", Character.valueOf('#'), Block.STONE});
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this.registerShapedRecipe(new ItemStack(Block.WOOD_PLATE, 1), new Object[] { "##", Character.valueOf('#'), Block.WOOD});
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this.registerShapedRecipe(new ItemStack(Block.DISPENSER, 1), new Object[] { "###", "#X#", "#R#", Character.valueOf('#'), Block.COBBLESTONE, Character.valueOf('X'), Item.BOW, Character.valueOf('R'), Item.REDSTONE});
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this.registerShapedRecipe(new ItemStack(Item.BED, 1), new Object[] { "###", "XXX", Character.valueOf('#'), Block.WOOL, Character.valueOf('X'), Block.WOOD});
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Collections.sort(this.b, new RecipeSorter(this));
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System.out.println(this.b.size() + " recipes");
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}
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public void a(ItemStack itemstack, Object... aobject) { // CraftBukkit - default -> public
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public void registerShapedRecipe(ItemStack itemstack, Object... aobject) { // CraftBukkit - default -> public
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String s = "";
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int i = 0;
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int j = 0;
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@@ -130,7 +130,7 @@ public class CraftingManager {
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char c0 = s.charAt(i1);
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if (hashmap.containsKey(Character.valueOf(c0))) {
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aitemstack[i1] = ((ItemStack) hashmap.get(Character.valueOf(c0))).j();
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aitemstack[i1] = ((ItemStack) hashmap.get(Character.valueOf(c0))).cloneItemStack();
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} else {
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aitemstack[i1] = null;
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}
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@@ -139,7 +139,7 @@ public class CraftingManager {
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this.b.add(new ShapedRecipes(j, k, aitemstack, itemstack));
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}
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public void b(ItemStack itemstack, Object... aobject) { // CraftBukkit - default -> public
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public void registerShapelessRecipe(ItemStack itemstack, Object... aobject) { // CraftBukkit - default -> public
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ArrayList arraylist = new ArrayList();
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Object[] aobject1 = aobject;
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int i = aobject.length;
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@@ -148,7 +148,7 @@ public class CraftingManager {
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Object object = aobject1[j];
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if (object instanceof ItemStack) {
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arraylist.add(((ItemStack) object).j());
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arraylist.add(((ItemStack) object).cloneItemStack());
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} else if (object instanceof Item) {
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arraylist.add(new ItemStack((Item) object));
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} else {
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@@ -163,7 +163,7 @@ public class CraftingManager {
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this.b.add(new ShapelessRecipes(itemstack, arraylist));
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}
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public ItemStack a(InventoryCrafting inventorycrafting) {
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public ItemStack craft(InventoryCrafting inventorycrafting) {
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for (int i = 0; i < this.b.size(); ++i) {
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CraftingRecipe craftingrecipe = (CraftingRecipe) this.b.get(i);
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