Massive renaming update in nms. If you bypassed Bukkit, you will likely break.

Also minimized all the nms diffs and generic cleanups all around.
This commit is contained in:
Erik Broes
2011-06-27 00:25:01 +02:00
parent 9e5dba8306
commit a98c7ba2c7
126 changed files with 1329 additions and 1772 deletions

View File

@@ -3,12 +3,10 @@ package net.minecraft.server;
import java.util.List;
// CraftBukkit start
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
// CraftBukkit end
public class EntitySnowball extends Entity {
@@ -19,7 +17,7 @@ public class EntitySnowball extends Entity {
private int e = 0;
private boolean f = false;
public int a = 0;
public EntityLiving shooter; // CraftBukkit private -> public
public EntityLiving shooter; // CraftBukkit - private -> public
private int h;
private int i = 0;
@@ -153,15 +151,12 @@ public class EntitySnowball extends Entity {
if (movingobjectposition.entity != null) {
boolean stick;
if (movingobjectposition.entity instanceof EntityLiving) {
CraftServer server = this.world.getServer();
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
// TODO @see EntityArrow#162
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(event);
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
this.world.getServer().getPluginManager().callEvent(event);
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
if (event.isCancelled()) {
@@ -250,7 +245,7 @@ public class EntitySnowball extends Entity {
}
public void b(EntityHuman entityhuman) {
if (this.f && this.shooter == entityhuman && this.a <= 0 && entityhuman.inventory.canHold(new ItemStack(Item.ARROW, 1))) {
if (this.f && this.shooter == entityhuman && this.a <= 0 && entityhuman.inventory.pickup(new ItemStack(Item.ARROW, 1))) {
this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityhuman.receive(this, 1);
this.die();