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Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Also minimized all the nms diffs and generic cleanups all around.
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@@ -1,7 +1,6 @@
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package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.block.CraftBlockState;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.event.block.BlockPlaceEvent;
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@@ -56,13 +55,13 @@ public class ItemBlock extends Item {
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Block block = Block.byId[this.id];
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// CraftBukkit start - This executes the placement of the block
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BlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
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CraftBlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
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// There are like 30 combinations you can mix and match steps and double steps
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// of different materials, so there are a lot of different cases of what
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// would happen if you place x step onto another y step, so let's just keep
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// track of the entire state
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BlockState blockStateBelow = null;
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CraftBlockState blockStateBelow = null;
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if ((world.getTypeId(i, j - 1, k) == Block.STEP.id || world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id)
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&& (itemstack.id == Block.DOUBLE_STEP.id || itemstack.id == Block.STEP.id)) {
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blockStateBelow = CraftBlockState.getBlockState(world, i, j - 1, k);
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