Massive renaming update in nms. If you bypassed Bukkit, you will likely break.

Also minimized all the nms diffs and generic cleanups all around.
This commit is contained in:
Erik Broes
2011-06-27 00:25:01 +02:00
parent 9e5dba8306
commit a98c7ba2c7
126 changed files with 1329 additions and 1772 deletions

View File

@@ -6,7 +6,7 @@ public class TileEntityChest extends TileEntity implements IInventory {
// CraftBukkit start
public ItemStack[] getContents() {
return items;
return this.items;
}
// CraftBukkit end
@@ -20,7 +20,7 @@ public class TileEntityChest extends TileEntity implements IInventory {
return this.items[i];
}
public ItemStack a(int i, int j) {
public ItemStack splitStack(int i, int j) {
if (this.items[i] != null) {
ItemStack itemstack;
@@ -94,6 +94,6 @@ public class TileEntityChest extends TileEntity implements IInventory {
}
public boolean a_(EntityHuman entityhuman) {
return this.world.getTileEntity(this.e, this.f, this.g) != this ? false : entityhuman.d((double) this.e + 0.5D, (double) this.f + 0.5D, (double) this.g + 0.5D) <= 64.0D;
return this.world.getTileEntity(this.x, this.y, this.z) != this ? false : entityhuman.d((double) this.x + 0.5D, (double) this.y + 0.5D, (double) this.z + 0.5D) <= 64.0D;
}
}