Massive renaming update in nms. If you bypassed Bukkit, you will likely break.

Also minimized all the nms diffs and generic cleanups all around.
This commit is contained in:
Erik Broes
2011-06-27 00:25:01 +02:00
parent 9e5dba8306
commit a98c7ba2c7
126 changed files with 1329 additions and 1772 deletions

View File

@@ -8,8 +8,7 @@ public class WorldGenBigTree extends WorldGenerator {
static final byte[] a = new byte[] { (byte) 2, (byte) 0, (byte) 0, (byte) 1, (byte) 2, (byte) 1};
Random b = new Random();
// CraftBukkit
BlockChangeDelegate c;
BlockChangeDelegate c; // CraftBukkit
int[] d = new int[] { 0, 0, 0};
int e = 0;
int f;
@@ -341,7 +340,7 @@ public class WorldGenBigTree extends WorldGenerator {
// BlockChangeDelegate and then we can implicitly cast World to
// WorldServer (a safe cast, AFAIK) and no code will be broken. This
// then allows plugins to catch manually-invoked generation events
return generate((BlockChangeDelegate) world, random, i, j, k);
return this.generate((BlockChangeDelegate) world, random, i, j, k);
}
public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {