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Update to Minecraft 1.9
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@@ -1,6 +1,6 @@
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--- a/net/minecraft/server/ContainerPlayer.java
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+++ b/net/minecraft/server/ContainerPlayer.java
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@@ -1,28 +1,42 @@
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@@ -1,5 +1,10 @@
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package net.minecraft.server;
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+// CraftBukkit start
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@@ -10,10 +10,11 @@
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+
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public class ContainerPlayer extends Container {
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public InventoryCrafting craftInventory = new InventoryCrafting(this, 2, 2);
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private static final EnumItemSlot[] h = new EnumItemSlot[] { EnumItemSlot.HEAD, EnumItemSlot.CHEST, EnumItemSlot.LEGS, EnumItemSlot.FEET};
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@@ -7,10 +12,20 @@
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public IInventory resultInventory = new InventoryCraftResult();
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public boolean g;
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private final EntityHuman h;
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private final EntityHuman owner;
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+ // CraftBukkit start
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+ private CraftInventoryView bukkitEntity = null;
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+ private PlayerInventory player;
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@@ -21,58 +22,39 @@
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public ContainerPlayer(final PlayerInventory playerinventory, boolean flag, EntityHuman entityhuman) {
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this.g = flag;
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this.h = entityhuman;
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this.owner = entityhuman;
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+ // CraftBukkit start
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+ this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
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+ this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player
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+ this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
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+ this.player = playerinventory; // CraftBukkit - save player
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this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 144, 36)));
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+ // CraftBukkit end
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this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 154, 28)));
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- final int i;
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+ // CraftBukkit - fixed multiple decompiler errors below, good luck
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int j;
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- for (i = 0; i < 2; ++i) {
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+ for (int i = 0; i < 2; ++i) {
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for (j = 0; j < 2; ++j) {
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this.a(new Slot(this.craftInventory, j + i * 2, 88 + j * 18, 26 + i * 18));
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}
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int i;
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@@ -23,7 +38,7 @@
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}
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- for (i = 0; i < 4; ++i) {
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- this.a(new Slot(playerinventory, playerinventory.getSize() - 1 - i, 8, 8 + i * 18) {
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+ for (int ii = 0; ii < 4; ++ii) {
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+ final int i = ii;
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+ this.a(new Slot(playerinventory, playerinventory.getSize() - 1 - ii, 8, 8 + ii * 18) {
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for (i = 0; i < 4; ++i) {
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- final EnumItemSlot enumitemslot = ContainerPlayer.h[i];
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+ final EnumItemSlot enumitemslot1 = ContainerPlayer.h[i];
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this.a(new Slot(playerinventory, 36 + (3 - i), 8, 8 + i * 18) {
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public int getMaxStackSize() {
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return 1;
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}
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@@ -33,21 +47,32 @@
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});
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}
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- for (i = 0; i < 3; ++i) {
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+ for (int i = 0; i < 3; ++i) {
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for (j = 0; j < 9; ++j) {
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this.a(new Slot(playerinventory, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18));
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@@ -57,11 +72,22 @@
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return super.isAllowed(itemstack);
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}
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}
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- for (i = 0; i < 9; ++i) {
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+ for (int i = 0; i < 9; ++i) {
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this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
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}
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});
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- this.a((IInventory) this.craftInventory);
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+ // this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty
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}
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public void a(IInventory iinventory) {
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- this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.h.world));
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+ // this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.h.world));
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- this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.owner.world));
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+ // this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.owner.world));
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+ // CraftBukkit start (Note: the following line would cause an error if called during construction)
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+ CraftingManager.getInstance().lastCraftView = getBukkitView();
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+ ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.h.world);
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+ ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.owner.world);
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+ this.resultInventory.setItem(0, craftResult);
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+ if (super.listeners.size() < 1) {
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+ return;
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@@ -84,7 +66,7 @@
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}
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public void b(EntityHuman entityhuman) {
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@@ -127,4 +152,17 @@
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@@ -143,4 +169,17 @@
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public boolean a(ItemStack itemstack, Slot slot) {
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return slot.inventory != this.resultInventory && super.a(itemstack, slot);
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}
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