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Update to Minecraft 1.9
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@@ -1,19 +1,62 @@
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--- a/net/minecraft/server/EntityVillager.java
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+++ b/net/minecraft/server/EntityVillager.java
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@@ -2,6 +2,7 @@
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@@ -2,6 +2,12 @@
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import java.util.Iterator;
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import java.util.Random;
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+import org.bukkit.Bukkit;
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+import org.bukkit.craftbukkit.entity.CraftVillager; // CraftBukkit
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+import org.bukkit.craftbukkit.inventory.CraftMerchantRecipe;
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+import org.bukkit.entity.Villager;
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+import org.bukkit.event.entity.VillagerAcquireTradeEvent;
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+import org.bukkit.event.entity.VillagerReplenishTradeEvent;
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public class EntityVillager extends EntityAgeable implements IMerchant, NPC {
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@@ -29,7 +30,7 @@
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@@ -30,7 +36,7 @@
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public EntityVillager(World world, int i) {
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super(world);
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- this.inventory = new InventorySubcontainer("Items", false, 8);
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+ this.inventory = new InventorySubcontainer("Items", false, 8, (CraftVillager) this.getBukkitEntity()); // CraftBukkit add argument
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this.setProfession(i);
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this.setSize(0.6F, 1.8F);
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((Navigation) this.getNavigation()).b(true);
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this.setSize(0.6F, 1.95F);
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((Navigation) this.getNavigation()).a(true);
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@@ -109,7 +115,14 @@
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MerchantRecipe merchantrecipe = (MerchantRecipe) iterator.next();
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if (merchantrecipe.h()) {
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- merchantrecipe.a(this.random.nextInt(6) + this.random.nextInt(6) + 2);
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+ // CraftBukkit start
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+ int bonus = this.random.nextInt(6) + this.random.nextInt(6) + 2;
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+ VillagerReplenishTradeEvent event = new VillagerReplenishTradeEvent((Villager) this.getBukkitEntity(), merchantrecipe.asBukkit(), bonus);
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+ Bukkit.getPluginManager().callEvent(event);
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+ if (!event.isCancelled()) {
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+ merchantrecipe.a(event.getBonus());
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+ }
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+ // CraftBukkit end
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}
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}
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@@ -401,7 +414,20 @@
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for (int l = 0; l < k; ++l) {
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EntityVillager.IMerchantRecipeOption entityvillager_imerchantrecipeoption = aentityvillager_imerchantrecipeoption3[l];
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- entityvillager_imerchantrecipeoption.a(this.trades, this.random);
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+ // CraftBukkit start
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+ // this is a hack. this must be done because otherwise, if
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+ // mojang adds a new type of villager merchant option, it will need to
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+ // have event handling added manually. this is better than having to do that.
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+ MerchantRecipeList list = new MerchantRecipeList();
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+ entityvillager_imerchantrecipeoption.a(list, this.random);
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+ for (MerchantRecipe recipe : list) {
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+ VillagerAcquireTradeEvent event = new VillagerAcquireTradeEvent((Villager) getBukkitEntity(), recipe.asBukkit());
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+ Bukkit.getPluginManager().callEvent(event);
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+ if (!event.isCancelled()) {
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+ this.trades.add(CraftMerchantRecipe.fromBukkit(event.getRecipe()).toMinecraft());
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+ }
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+ }
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+ // CraftBukkit end
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}
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}
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