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Expand on entity serialization API (#11807)
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@@ -0,0 +1,38 @@
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package io.papermc.paper.entity;
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import org.bukkit.UnsafeValues;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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/**
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* Represents flags for entity serialization.
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*
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* @see UnsafeValues#serializeEntity(Entity, EntitySerializationFlag... serializationFlags)
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* @since 1.21.4
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*/
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public enum EntitySerializationFlag {
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/**
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* Serialize entities that wouldn't be serialized normally
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* (e.g. dead, despawned, non-persistent, etc.).
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*
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* @see Entity#isValid()
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* @see Entity#isPersistent()
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*/
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FORCE,
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/**
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* Serialize misc non-saveable entities like lighting bolts, fishing bobbers, etc.
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* <br>Note: players require a separate flag: {@link #PLAYER}.
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*/
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MISC,
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/**
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* Include passengers in the serialized data.
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*/
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PASSENGERS,
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/**
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* Allow serializing {@link Player}s.
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* <p>Note: deserializing player data will always fail.
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*/
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PLAYER
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}
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@@ -1,6 +1,7 @@
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package org.bukkit;
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import com.google.common.collect.Multimap;
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import io.papermc.paper.entity.EntitySerializationFlag;
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import org.bukkit.advancement.Advancement;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.attribute.AttributeModifier;
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@@ -9,7 +10,9 @@ import org.bukkit.block.data.BlockData;
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import org.bukkit.damage.DamageEffect;
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import org.bukkit.damage.DamageSource;
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import org.bukkit.damage.DamageType;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.inventory.CreativeCategory;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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@@ -198,13 +201,81 @@ public interface UnsafeValues {
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*/
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@NotNull ItemStack deserializeItemFromJson(@NotNull com.google.gson.JsonObject data) throws IllegalArgumentException;
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byte[] serializeEntity(org.bukkit.entity.Entity entity);
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/**
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* Serializes the provided entity.
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*
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* @param entity entity
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* @return serialized entity data
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* @see #serializeEntity(Entity, EntitySerializationFlag...)
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* @see #deserializeEntity(byte[], World, boolean, boolean)
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* @throws IllegalArgumentException if couldn't serialize the entity
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* @since 1.17.1
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*/
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default byte @NotNull [] serializeEntity(@NotNull Entity entity) {
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return serializeEntity(entity, new EntitySerializationFlag[0]);
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}
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default org.bukkit.entity.Entity deserializeEntity(byte[] data, World world) {
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/**
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* Serializes the provided entity.
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*
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* @param entity entity
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* @param serializationFlags serialization flags
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* @return serialized entity data
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* @throws IllegalArgumentException if couldn't serialize the entity
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* @see #deserializeEntity(byte[], World, boolean, boolean)
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* @since 1.21.4
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*/
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byte @NotNull [] serializeEntity(@NotNull Entity entity, @NotNull EntitySerializationFlag... serializationFlags);
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/**
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* Deserializes the entity from data.
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* <br>The entity's {@link java.util.UUID} as well as passengers will not be preserved.
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*
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* @param data serialized entity data
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* @param world world
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* @return deserialized entity
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* @throws IllegalArgumentException if invalid serialized entity data provided
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* @see #deserializeEntity(byte[], World, boolean, boolean)
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* @see #serializeEntity(Entity, EntitySerializationFlag...)
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* @see Entity#spawnAt(Location, CreatureSpawnEvent.SpawnReason)
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* @since 1.17.1
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*/
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default @NotNull Entity deserializeEntity(byte @NotNull [] data, @NotNull World world) {
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return deserializeEntity(data, world, false);
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}
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org.bukkit.entity.Entity deserializeEntity(byte[] data, World world, boolean preserveUUID);
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/**
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* Deserializes the entity from data.
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* <br>The entity's passengers will not be preserved.
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*
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* @param data serialized entity data
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* @param world world
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* @param preserveUUID whether to preserve the entity's uuid
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* @return deserialized entity
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* @throws IllegalArgumentException if invalid serialized entity data provided
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* @see #deserializeEntity(byte[], World, boolean, boolean)
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* @see #serializeEntity(Entity, EntitySerializationFlag...)
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* @see Entity#spawnAt(Location, CreatureSpawnEvent.SpawnReason)
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* @since 1.17.1
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*/
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default @NotNull Entity deserializeEntity(byte @NotNull [] data, @NotNull World world, boolean preserveUUID) {
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return deserializeEntity(data, world, preserveUUID, false);
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}
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/**
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* Deserializes the entity from data.
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*
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* @param data serialized entity data
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* @param world world
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* @param preserveUUID whether to preserve uuids of the entity and its passengers
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* @param preservePassengers whether to preserve passengers
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* @return deserialized entity
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* @throws IllegalArgumentException if invalid serialized entity data provided
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* @see #serializeEntity(Entity, EntitySerializationFlag...)
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* @see Entity#spawnAt(Location, CreatureSpawnEvent.SpawnReason)
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* @since 1.21.4
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*/
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@NotNull Entity deserializeEntity(byte @NotNull [] data, @NotNull World world, boolean preserveUUID, boolean preservePassengers);
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/**
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* Creates and returns the next EntityId available.
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@@ -14,6 +14,7 @@ import org.bukkit.World;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.PistonMoveReaction;
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import org.bukkit.command.CommandSender;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.material.Directional;
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@@ -1072,11 +1073,12 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* <p>
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* Also, this method will fire the same events as a normal entity spawn.
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*
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* @param location The location to spawn the entity at.
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* @return Whether the entity was successfully spawned.
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* @param location the location to spawn the entity at
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* @return whether the entity was successfully spawned
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* @since 1.17.1
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*/
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public default boolean spawnAt(@NotNull Location location) {
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return spawnAt(location, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT);
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default boolean spawnAt(@NotNull Location location) {
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return spawnAt(location, CreatureSpawnEvent.SpawnReason.DEFAULT);
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}
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/**
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@@ -1086,11 +1088,12 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* <p>
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* Also, this method will fire the same events as a normal entity spawn.
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*
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* @param location The location to spawn the entity at.
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* @param reason The reason for the entity being spawned.
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* @return Whether the entity was successfully spawned.
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* @param location the location to spawn the entity at
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* @param reason the reason for the entity being spawned
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* @return whether the entity was successfully spawned
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* @since 1.17.1
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*/
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public boolean spawnAt(@NotNull Location location, @NotNull org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason);
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boolean spawnAt(@NotNull Location location, @NotNull CreatureSpawnEvent.SpawnReason reason);
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/**
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* Check if entity is inside powdered snow.
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