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Finish API
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97
patches/api/WorldCreator-keepSpawnLoaded.patch
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97
patches/api/WorldCreator-keepSpawnLoaded.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sat, 3 Jul 2021 21:18:41 +0100
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Subject: [PATCH] WorldCreator#keepSpawnLoaded
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diff --git a/src/main/java/org/bukkit/WorldCreator.java b/src/main/java/org/bukkit/WorldCreator.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/WorldCreator.java
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+++ b/src/main/java/org/bukkit/WorldCreator.java
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@@ -0,0 +0,0 @@ public class WorldCreator {
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private boolean generateStructures = true;
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private String generatorSettings = "";
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private boolean hardcore = false;
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- private boolean keepSpawnInMemory = true;
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+ private net.kyori.adventure.util.TriState keepSpawnLoaded = net.kyori.adventure.util.TriState.NOT_SET; // Paper
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/**
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* Creates an empty WorldCreationOptions for the given world name
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@@ -0,0 +0,0 @@ public class WorldCreator {
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type = world.getWorldType();
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generateStructures = world.canGenerateStructures();
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hardcore = world.isHardcore();
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- keepSpawnInMemory = world.getKeepSpawnInMemory();
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+ this.keepSpawnLoaded = net.kyori.adventure.util.TriState.byBoolean(world.getKeepSpawnInMemory()); // Paper
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return this;
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}
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@@ -0,0 +0,0 @@ public class WorldCreator {
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generateStructures = creator.generateStructures();
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generatorSettings = creator.generatorSettings();
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hardcore = creator.hardcore();
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- keepSpawnInMemory = creator.keepSpawnInMemory();
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+ keepSpawnLoaded = creator.keepSpawnLoaded(); // Paper
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return this;
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}
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@@ -0,0 +0,0 @@ public class WorldCreator {
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*
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* @param keepSpawnInMemory Whether the spawn chunks will be kept loaded
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* @return This object, for chaining
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+ * @deprecated use {@link #keepSpawnLoaded(net.kyori.adventure.util.TriState)}
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*/
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@NotNull
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+ @Deprecated(forRemoval = true) // Paper
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public WorldCreator keepSpawnInMemory(boolean keepSpawnInMemory) {
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- this.keepSpawnInMemory = keepSpawnInMemory;
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-
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- return this;
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+ return this.keepSpawnLoaded(net.kyori.adventure.util.TriState.byBoolean(keepSpawnInMemory)); // Paper
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}
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/**
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* Gets whether or not the spawn chunks will be kept loaded.
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*
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* @return True if the spawn chunks will be kept loaded
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+ * @deprecated use {@link #keepSpawnLoaded()}
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*/
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+ @Deprecated(forRemoval = true) // Paper
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public boolean keepSpawnInMemory() {
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- return keepSpawnInMemory;
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+ return this.keepSpawnLoaded() == net.kyori.adventure.util.TriState.TRUE; // Paper
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}
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/**
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@@ -0,0 +0,0 @@ public class WorldCreator {
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return result;
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}
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+
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+ // Paper start - keep spawn loaded tristate
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+ /**
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+ * Returns the current intent to keep the world loaded, @see {@link WorldCreator#keepSpawnLoaded(net.kyori.adventure.util.TriState)}
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+ *
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+ * @return the current tristate value
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+ */
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+ @NotNull
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+ public net.kyori.adventure.util.TriState keepSpawnLoaded() {
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+ return keepSpawnLoaded;
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+ }
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+
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+ /**
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+ * Controls if a world should be kept loaded or not, default (NOT_SET) will use the servers standard
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+ * configuration, otherwise, will act as an override towards this setting
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+ *
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+ * @param keepSpawnLoaded the new value
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+ * @return This object, for chaining
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+ */
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+ @NotNull
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+ public WorldCreator keepSpawnLoaded(@NotNull net.kyori.adventure.util.TriState keepSpawnLoaded) {
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+ Preconditions.checkArgument(keepSpawnLoaded != null, "keepSpawnLoaded");
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+ this.keepSpawnLoaded = keepSpawnLoaded;
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+ return this;
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+ }
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+
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+ // Paper end - keep spawn loaded tristate
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}
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