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Make worldborder collisions consistent with Vanilla
Vanilla now requires the use of WorldBorder#isInsideCloseToBorder to consider a border collision
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@@ -9,9 +9,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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@javax.annotation.Nullable
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private UUID originWorld;
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public boolean freezeLocked = false; // Paper - Freeze Tick Lock API
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public boolean collidingWithWorldBorder; // Paper
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+ public boolean fixedPose = false; // Paper
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public void setOrigin(@javax.annotation.Nonnull Location location) {
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