Added configurable animal and monster ticks per spawn setting.

By: EvilSeph <evilseph@gmail.com>
This commit is contained in:
Bukkit/Spigot
2012-02-10 10:23:21 -05:00
parent 8aedc0a4b8
commit af8929507e
2 changed files with 122 additions and 0 deletions

View File

@@ -181,6 +181,44 @@ public interface Server extends PluginMessageRecipient {
*/
public File getUpdateFolderFile();
/**
* Gets default ticks per animal spawns value
* <p />
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn monsters every tick.
* <li>A value of 400 will mean the server will attempt to spawn monsters every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p />
* <b>Note:</b>
* If set to 0, animal spawning will be disabled. We recommend using spawn-animals to control this instead.
* <p />
* Minecraft default: 400.
*
* @return The default ticks per animal spawns value
*/
public int getTicksPerAnimalSpawns();
/**
* Gets the default ticks per monster spawns value
* <p />
* <b>Example Usage:</b>
* <ul>
* <li>A value of 1 will mean the server will attempt to spawn monsters every tick.
* <li>A value of 400 will mean the server will attempt to spawn monsters every 400th tick.
* <li>A value below 0 will be reset back to Minecraft's default.
* </ul>
* <p />
* <b>Note:</b>
* If set to 0, monsters spawning will be disabled. We recommend using spawn-monsters to control this instead.
* <p />
* Minecraft default: 1.
*
* @return The default ticks per monsters spawn value
*/
public int getTicksPerMonsterSpawns();
/**
* Gets a player object by the given username
* <p />