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[Bleeding] Moved projectile EntityDamageByEntityEvent's to event factory. Addresses BUKKIT-775
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@@ -3,12 +3,9 @@ package net.minecraft.server;
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import java.util.List;
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// CraftBukkit start
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.entity.CraftEntity;
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import org.bukkit.entity.Explosive;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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// CraftBukkit end
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@@ -181,30 +178,14 @@ public class EntityFireball extends Entity {
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protected void a(MovingObjectPosition movingobjectposition) {
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if (!this.world.isStatic) {
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// CraftBukkit start
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ProjectileHitEvent phe = new ProjectileHitEvent((Projectile) this.getBukkitEntity());
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Projectile projectile = (Projectile) this.getBukkitEntity();
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ProjectileHitEvent phe = new ProjectileHitEvent(projectile);
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this.world.getServer().getPluginManager().callEvent(phe);
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// CraftBukkit end
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if (!this.world.isStatic) {
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// CraftBukkit start
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if (movingobjectposition.entity != null) {
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boolean stick;
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if (movingobjectposition.entity instanceof EntityLiving || movingobjectposition.entity instanceof EntityComplexPart) {
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
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Bukkit.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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stick = !projectile.doesBounce();
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} else {
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// this function returns if the fireball should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), event.getDamage());
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), 0);
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}
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if (stick) {
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if (org.bukkit.craftbukkit.event.CraftEventFactory.handleProjectileEvent(projectile, movingobjectposition.entity, DamageSource.projectile(this, this.shooter), 0)) {
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;
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}
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}
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