[Bleeding] Moved projectile EntityDamageByEntityEvent's to event factory. Addresses BUKKIT-775

This commit is contained in:
Feildmaster
2012-02-10 08:32:11 -06:00
committed by EvilSeph
parent 5316c43a82
commit b06719dd03
7 changed files with 41 additions and 154 deletions

View File

@@ -3,12 +3,9 @@ package net.minecraft.server;
import java.util.List;
// CraftBukkit start
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.entity.Explosive;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.ExplosionPrimeEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
// CraftBukkit end
@@ -181,30 +178,14 @@ public class EntityFireball extends Entity {
protected void a(MovingObjectPosition movingobjectposition) {
if (!this.world.isStatic) {
// CraftBukkit start
ProjectileHitEvent phe = new ProjectileHitEvent((Projectile) this.getBukkitEntity());
Projectile projectile = (Projectile) this.getBukkitEntity();
ProjectileHitEvent phe = new ProjectileHitEvent(projectile);
this.world.getServer().getPluginManager().callEvent(phe);
// CraftBukkit end
if (!this.world.isStatic) {
// CraftBukkit start
if (movingobjectposition.entity != null) {
boolean stick;
if (movingobjectposition.entity instanceof EntityLiving || movingobjectposition.entity instanceof EntityComplexPart) {
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 0);
Bukkit.getPluginManager().callEvent(event);
if (event.isCancelled()) {
stick = !projectile.doesBounce();
} else {
// this function returns if the fireball should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), 0);
}
if (stick) {
if (org.bukkit.craftbukkit.event.CraftEventFactory.handleProjectileEvent(projectile, movingobjectposition.entity, DamageSource.projectile(this, this.shooter), 0)) {
;
}
}