[Bleeding] Moved projectile EntityDamageByEntityEvent's to event factory. Addresses BUKKIT-775

This commit is contained in:
Feildmaster
2012-02-10 08:32:11 -06:00
committed by EvilSeph
parent 5316c43a82
commit b06719dd03
7 changed files with 41 additions and 154 deletions

View File

@@ -4,8 +4,6 @@ package net.minecraft.server;
import org.bukkit.Bukkit;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityCombustByEntityEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.plugin.PluginManager;
// CraftBukkit end
@@ -25,7 +23,8 @@ public class EntitySmallFireball extends EntityFireball {
protected void a(MovingObjectPosition movingobjectposition) {
if (!this.world.isStatic) {
// CraftBukkit start - projectile hit event
ProjectileHitEvent phe = new ProjectileHitEvent((Projectile) this.getBukkitEntity());
Projectile projectile = (Projectile) this.getBukkitEntity();
ProjectileHitEvent phe = new ProjectileHitEvent(projectile);
final PluginManager pluginManager = Bukkit.getPluginManager();
pluginManager.callEvent(phe);
// CraftBukkit end
@@ -33,25 +32,9 @@ public class EntitySmallFireball extends EntityFireball {
if (movingEntity != null) {
// CraftBukkit start - entity damage by entity event + combust event
if (!movingEntity.isFireproof()) { // check if not fireproof
boolean stick;
org.bukkit.entity.Entity damagee = movingEntity.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
if (movingEntity instanceof EntityLiving || movingEntity instanceof EntityComplexPart) {
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 5);
pluginManager.callEvent(event);
if (event.isCancelled()) {
stick = !projectile.doesBounce();
} else {
// this function returns if the fireball should stick in or not, i.e. !bounce
stick = movingEntity.damageEntity(DamageSource.fireball(this, this.shooter), event.getDamage());
}
} else {
stick = movingEntity.damageEntity(DamageSource.fireball(this, this.shooter), 5);
}
if (stick) {
if (org.bukkit.craftbukkit.event.CraftEventFactory.handleProjectileEvent(projectile, movingobjectposition.entity, DamageSource.projectile(this, this.shooter), 0)) {
// if the fireball 'sticks', ignite the target
EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(projectile, damagee, 5);
pluginManager.callEvent(combustEvent);