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patches/server/Fix-Concurrency-issue-in-ShufflingList.patch
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69
patches/server/Fix-Concurrency-issue-in-ShufflingList.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 6 Jul 2020 18:36:41 -0400
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Subject: [PATCH] Fix Concurrency issue in ShufflingList
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if multiple threads from worldgen sort at same time, it will crash.
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So make a copy of the list for sorting purposes.
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diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java b/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java
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@@ -0,0 +0,0 @@ public class GateBehavior<E extends LivingEntity> extends Behavior<E> {
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private final Set<MemoryModuleType<?>> exitErasedMemories;
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private final GateBehavior.OrderPolicy orderPolicy;
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private final GateBehavior.RunningPolicy runningPolicy;
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- private final ShufflingList<Behavior<? super E>> behaviors = new ShufflingList<>();
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+ private final ShufflingList<Behavior<? super E>> behaviors = new ShufflingList<>(false); // Paper - don't use a clone
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public GateBehavior(Map<MemoryModuleType<?>, MemoryStatus> requiredMemoryState, Set<MemoryModuleType<?>> memoriesToForgetWhenStopped, GateBehavior.OrderPolicy order, GateBehavior.RunningPolicy runMode, List<Pair<Behavior<? super E>, Integer>> tasks) {
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super(requiredMemoryState);
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diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java b/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java
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@@ -0,0 +0,0 @@ import net.minecraft.util.RandomSource;
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public class ShufflingList<U> {
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protected final List<ShufflingList.WeightedEntry<U>> entries;
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private final RandomSource random = RandomSource.create();
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+ private final boolean isUnsafe; // Paper
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public ShufflingList() {
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+ // Paper start
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+ this(true);
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+ }
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+ public ShufflingList(boolean isUnsafe) {
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+ this.isUnsafe = isUnsafe;
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+ // Paper end
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this.entries = Lists.newArrayList();
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}
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private ShufflingList(List<ShufflingList.WeightedEntry<U>> list) {
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+ // Paper start
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+ this(list, true);
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+ }
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+ private ShufflingList(List<ShufflingList.WeightedEntry<U>> list, boolean isUnsafe) {
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+ this.isUnsafe = isUnsafe;
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+ // Paper end
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this.entries = Lists.newArrayList(list);
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}
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@@ -0,0 +0,0 @@ public class ShufflingList<U> {
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}
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public ShufflingList<U> shuffle() {
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- this.entries.forEach((entry) -> {
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- entry.setRandom(this.random.nextFloat());
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- });
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- this.entries.sort(Comparator.comparingDouble(ShufflingList.WeightedEntry::getRandWeight));
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- return this;
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+ // Paper start - make concurrent safe, work off a clone of the list
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+ List<ShufflingList.WeightedEntry<U>> list = this.isUnsafe ? Lists.newArrayList(this.entries) : this.entries;
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+ list.forEach(entry -> entry.setRandom(this.random.nextFloat()));
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+ list.sort(Comparator.comparingDouble(ShufflingList.WeightedEntry::getRandWeight));
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+ return this.isUnsafe ? new ShufflingList<>(list, this.isUnsafe) : this;
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+ // Paper end
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}
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public Stream<U> stream() {
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