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Throw PlayerLevelChangeEvent and PlayerExpChangeEvent events. Thanks to feildmaster for the PR.
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@@ -57,6 +57,7 @@ public abstract class EntityHuman extends EntityLiving {
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protected boolean J = false;
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public float K;
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public PlayerAbilities abilities = new PlayerAbilities();
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public int oldLevel = -1; // CraftBukkit
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public int expLevel;
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public int expTotal;
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public float exp;
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