Clean-up some events to maintain general style

This commit is contained in:
Andrew Ardill
2011-12-05 19:13:10 +11:00
parent 8363eadcab
commit b1a3aa602a
12 changed files with 40 additions and 30 deletions

View File

@@ -1,6 +1,7 @@
package net.minecraft.server;
// CraftBukkit start
import org.bukkit.Bukkit;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityCombustByEntityEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
@@ -25,16 +26,17 @@ public class EntitySmallFireball extends EntityFireball {
if (!this.world.isStatic) {
// CraftBukkit start - projectile hit event
ProjectileHitEvent phe = new ProjectileHitEvent((Projectile) this.getBukkitEntity());
final PluginManager pluginManager = this.world.getServer().getPluginManager();
final PluginManager pluginManager = Bukkit.getPluginManager();
pluginManager.callEvent(phe);
// CraftBukkit end
if (movingobjectposition.entity != null) {
final Entity movingEntity = movingobjectposition.entity;
if (movingEntity != null) {
// CraftBukkit start - entity damage by entity event + combust event
if (!movingobjectposition.entity.isFireproof()) { // check if not fireproof
if (!movingEntity.isFireproof()) { // check if not fireproof
boolean stick;
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingEntity.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
if (movingobjectposition.entity instanceof EntityLiving) {
if (movingEntity instanceof EntityLiving) {
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 5);
pluginManager.callEvent(event);
@@ -43,10 +45,10 @@ public class EntitySmallFireball extends EntityFireball {
stick = !projectile.doesBounce();
} else {
// this function returns if the fireball should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), event.getDamage());
stick = movingEntity.damageEntity(DamageSource.fireball(this, this.shooter), event.getDamage());
}
} else {
stick = movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), 5);
stick = movingEntity.damageEntity(DamageSource.fireball(this, this.shooter), 5);
}
if (stick) {
// if the fireball 'sticks', ignite the target
@@ -54,7 +56,7 @@ public class EntitySmallFireball extends EntityFireball {
pluginManager.callEvent(combustEvent);
if (!combustEvent.isCancelled()) {
movingobjectposition.entity.setOnFire(combustEvent.getDuration());
movingEntity.setOnFire(combustEvent.getDuration());
}
}
// CraftBukkit end