Clean-up some events to maintain general style

This commit is contained in:
Andrew Ardill
2011-12-05 19:13:10 +11:00
parent 8363eadcab
commit b1a3aa602a
12 changed files with 40 additions and 30 deletions

View File

@@ -1,6 +1,7 @@
package net.minecraft.server;
// CraftBukkit start
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
@@ -31,16 +32,17 @@ public class EntitySnowball extends EntityProjectile {
}
// CraftBukkit start
ProjectileHitEvent hitEvent = new ProjectileHitEvent((Projectile) this.getBukkitEntity());
this.world.getServer().getPluginManager().callEvent(hitEvent);
Bukkit.getPluginManager().callEvent(hitEvent);
final Entity movingEntity = movingobjectposition.entity;
boolean stick = false;
if (movingobjectposition.entity != null) {
if (movingobjectposition.entity instanceof EntityLiving) {
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
if (movingEntity != null) {
if (movingEntity instanceof EntityLiving) {
org.bukkit.entity.Entity damagee = movingEntity.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, b0);
this.world.getServer().getPluginManager().callEvent(event);
Bukkit.getPluginManager().callEvent(event);
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
b0 = (byte) event.getDamage();
@@ -48,10 +50,10 @@ public class EntitySnowball extends EntityProjectile {
stick = !projectile.doesBounce();
} else {
// this function returns if the snowball should stick in or not, i.e. !bounce
stick = movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), b0);
stick = movingEntity.damageEntity(DamageSource.projectile(this, this.shooter), b0);
}
} else {
stick = movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), b0);
stick = movingEntity.damageEntity(DamageSource.projectile(this, this.shooter), b0);
}
}