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Clean-up some events to maintain general style
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@@ -1,6 +1,7 @@
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package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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@@ -31,16 +32,17 @@ public class EntitySnowball extends EntityProjectile {
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}
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// CraftBukkit start
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ProjectileHitEvent hitEvent = new ProjectileHitEvent((Projectile) this.getBukkitEntity());
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this.world.getServer().getPluginManager().callEvent(hitEvent);
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Bukkit.getPluginManager().callEvent(hitEvent);
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final Entity movingEntity = movingobjectposition.entity;
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boolean stick = false;
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if (movingobjectposition.entity != null) {
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if (movingobjectposition.entity instanceof EntityLiving) {
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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if (movingEntity != null) {
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if (movingEntity instanceof EntityLiving) {
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org.bukkit.entity.Entity damagee = movingEntity.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, b0);
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this.world.getServer().getPluginManager().callEvent(event);
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Bukkit.getPluginManager().callEvent(event);
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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b0 = (byte) event.getDamage();
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@@ -48,10 +50,10 @@ public class EntitySnowball extends EntityProjectile {
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stick = !projectile.doesBounce();
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} else {
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// this function returns if the snowball should stick in or not, i.e. !bounce
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stick = movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), b0);
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stick = movingEntity.damageEntity(DamageSource.projectile(this, this.shooter), b0);
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}
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} else {
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stick = movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), b0);
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stick = movingEntity.damageEntity(DamageSource.projectile(this, this.shooter), b0);
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}
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}
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