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Merge branch 'master' into pre/1.13
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@@ -5,12 +5,13 @@ Subject: [PATCH] Expand World.spawnParticle API and add Builder
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Adds ability to control who receives it and who is the source/sender (vanish API)
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the standard API is to send the packet to everyone in the world, which is ineffecient.
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Adds an option to control the force mode of the particle.
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This adds a new Builder API which is much friendlier to use.
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diff --git a/src/main/java/com/destroystokyo/paper/ParticleBuilder.java b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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new file mode 100644
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index 000000000..2bccc4098
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index 000000000..f7aa162fb
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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@@ -0,0 +0,0 @@
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@@ -42,6 +43,7 @@ index 000000000..2bccc4098
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+ private double offsetX = 0, offsetY = 0, offsetZ = 0;
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+ private double extra = 1;
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+ private Object data;
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+ private boolean force = true;
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+
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+ public ParticleBuilder(Particle particle) {
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+ this.particle = particle;
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@@ -57,7 +59,7 @@ index 000000000..2bccc4098
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+ }
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+ location.getWorld().spawnParticle(particle, receivers, source,
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+ location.getX(), location.getY(), location.getZ(),
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+ count, offsetX, offsetY, offsetZ, extra, data
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+ count, offsetX, offsetY, offsetZ, extra, data, force
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+ );
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+ return this;
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+ }
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@@ -350,6 +352,18 @@ index 000000000..2bccc4098
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+ }
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+
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+ /**
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+ * Sets whether the particle is forcefully shown to the player.
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+ * If forced, the particle will show faraway, as far as the player's view distance allows.
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+ * If false, the particle will show according to the client's particle settings.
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+ *
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+ * @param force true to force, false for normal
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+ */
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+ public ParticleBuilder force(boolean force) {
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+ this.force = force;
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+ return this;
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+ }
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+
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+ /**
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+ * Sets the particle Color.
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+ * Only valid for REDSTONE, SPELL_MOB and SPELL_MOB_AMBIENT.
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+ */
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@@ -410,7 +424,7 @@ index 4d0acaf5b..0ae85d855 100644
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* Options which can be applied to redstone dust particles - a particle
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* color and size.
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index cf5bd1540..a7964fb1e 100644
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index cf5bd1540..ef1494dee 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -0,0 +0,0 @@ public interface World extends PluginMessageRecipient, Metadatable {
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@@ -418,7 +432,7 @@ index cf5bd1540..a7964fb1e 100644
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* @param <T> Type
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*/
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- public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data);
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+ public default <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) { spawnParticle(particle, null, null, x, y, z, count, offsetX, offsetY, offsetZ, extra, data); }// Paper start - Expand Particle API
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+ public default <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) { spawnParticle(particle, null, null, x, y, z, count, offsetX, offsetY, offsetZ, extra, data, true); }// Paper start - Expand Particle API
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+ /**
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+ * Spawns the particle (the number of times specified by count)
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+ * at the target location. The position of each particle will be
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@@ -441,8 +455,34 @@ index cf5bd1540..a7964fb1e 100644
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+ * the type of this depends on {@link Particle#getDataType()}
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+ * @param <T> Type
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+ */
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+ public <T> void spawnParticle(Particle particle, List<Player> receivers, Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data);
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+ public default <T> void spawnParticle(Particle particle, List<Player> receivers, Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) { spawnParticle(particle, receivers, source, x, y, z, count, offsetX, offsetY, offsetZ, extra, data, true); }
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+ /**
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+ * Spawns the particle (the number of times specified by count)
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+ * at the target location. The position of each particle will be
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+ * randomized positively and negatively by the offset parameters
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+ * on each axis.
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+ *
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+ * @param particle the particle to spawn
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+ * @param receivers List of players to receive the particles, or null for all in world
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+ * @param source Source of the particles to be used in visibility checks, or null if no player source
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+ * @param x the position on the x axis to spawn at
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+ * @param y the position on the y axis to spawn at
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+ * @param z the position on the z axis to spawn at
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+ * @param count the number of particles
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+ * @param offsetX the maximum random offset on the X axis
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+ * @param offsetY the maximum random offset on the Y axis
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+ * @param offsetZ the maximum random offset on the Z axis
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+ * @param extra the extra data for this particle, depends on the
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+ * particle used (normally speed)
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+ * @param data the data to use for the particle or null,
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+ * the type of this depends on {@link Particle#getDataType()}
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+ * @param <T> Type
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+ * @param force allows the particle to be seen further away from the player
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+ * and shows to players using any vanilla client particle settings
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+ */
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+ public <T> void spawnParticle(Particle particle, List<Player> receivers, Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force);
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+ // Paper end
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+
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// Spigot start
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public class Spigot
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