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Fix incorrect random nextLong to nextInt (#8009)
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@@ -15,7 +15,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper start
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+ public static RandomSource SHARED_RANDOM = new RandomRandomSource();
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+ private static final class RandomRandomSource extends java.util.Random implements RandomSource {
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+ private static final class RandomRandomSource extends java.util.Random implements net.minecraft.world.level.levelgen.BitRandomSource {
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+ private boolean locked = false;
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+
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+ @Override
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@@ -38,40 +38,45 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ return new net.minecraft.world.level.levelgen.LegacyRandomSource.LegacyPositionalRandomFactory(this.nextLong());
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+ }
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+
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+ @Override
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+ public int nextInt(int origin, int bound) {
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+ return RandomSource.super.nextInt(origin, bound);
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+ }
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+
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+ // these below are added to fix reobf issues that I don't wanna deal with right now
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+ @Override
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+ public int next(int bits) {
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+ return super.next(bits);
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+ }
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+
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+ @Override
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+ public int nextInt(int origin, int bound) {
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+ return net.minecraft.world.level.levelgen.BitRandomSource.super.nextInt(origin, bound);
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+ }
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+
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+ @Override
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+ public long nextLong() {
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+ return super.nextInt();
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+ return net.minecraft.world.level.levelgen.BitRandomSource.super.nextLong();
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+ }
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+
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+ @Override
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+ public int nextInt() {
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+ return super.nextInt();
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+ return net.minecraft.world.level.levelgen.BitRandomSource.super.nextInt();
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+ }
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+
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+ @Override
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+ public int nextInt(int bound) {
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+ return super.nextInt(bound);
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+ return net.minecraft.world.level.levelgen.BitRandomSource.super.nextInt(bound);
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+ }
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+
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+ @Override
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+ public boolean nextBoolean() {
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+ return super.nextBoolean();
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+ return net.minecraft.world.level.levelgen.BitRandomSource.super.nextBoolean();
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+ }
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+
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+ @Override
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+ public float nextFloat() {
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+ return super.nextFloat();
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+ return net.minecraft.world.level.levelgen.BitRandomSource.super.nextFloat();
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+ }
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+
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+ @Override
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+ public double nextDouble() {
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+ return super.nextDouble();
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+ return net.minecraft.world.level.levelgen.BitRandomSource.super.nextDouble();
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+ }
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+
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+ @Override
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