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Add Optional Tick Shuffling
This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order. By: md_5 <git@md-5.net>
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@@ -29,3 +29,17 @@
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public SocketAddress startMemoryChannel() {
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public SocketAddress startMemoryChannel() {
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List list = this.channels;
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List list = this.channels;
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ChannelFuture channelfuture;
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ChannelFuture channelfuture;
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@@ -153,6 +163,13 @@
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List list = this.connections;
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synchronized (this.connections) {
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+ // Spigot Start
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+ // This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
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+ if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
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+ {
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+ Collections.shuffle( this.connections );
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+ }
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+ // Spigot End
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Iterator<Connection> iterator = this.connections.iterator();
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while (iterator.hasNext()) {
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@@ -278,4 +278,10 @@ public class SpigotConfig
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SpigotConfig.playerSample = SpigotConfig.getInt( "settings.sample-count", 12 );
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SpigotConfig.playerSample = SpigotConfig.getInt( "settings.sample-count", 12 );
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System.out.println( "Server Ping Player Sample Count: " + SpigotConfig.playerSample );
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System.out.println( "Server Ping Player Sample Count: " + SpigotConfig.playerSample );
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}
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}
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public static int playerShuffle;
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private static void playerShuffle()
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{
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SpigotConfig.playerShuffle = SpigotConfig.getInt( "settings.player-shuffle", 0 );
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}
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}
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}
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