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Fix bad world to chunk coordinate example in javadocs (#12131)
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@ -1123,8 +1123,8 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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* on the main Server Thread.
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*
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* @deprecated Use either the Future or the Consumer based methods
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* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
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* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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* @param x Chunk x-coordinate
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* @param z Chunk z-coordinate
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* @param cb Callback to receive the chunk when it is loaded.
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* will be executed synchronously
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*/
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@ -1192,8 +1192,8 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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* The {@link java.util.function.Consumer} will always be executed synchronously
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* on the main Server Thread.
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*
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* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
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* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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* @param x Chunk x-coordinate
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* @param z Chunk z-coordinate
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* @param cb Callback to receive the chunk when it is loaded.
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* will be executed synchronously
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*/
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@ -1214,8 +1214,8 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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* The {@link java.util.function.Consumer} will always be executed synchronously
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* on the main Server Thread.
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*
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* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
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* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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* @param x Chunk x-coordinate
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* @param z Chunk z-coordinate
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* @param gen Should we generate a chunk if it doesn't exist or not
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* @param cb Callback to receive the chunk when it is loaded.
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* will be executed synchronously
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@ -1237,8 +1237,8 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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* The {@link java.util.function.Consumer} will always be executed synchronously
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* on the main Server Thread.
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*
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* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
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* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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* @param x Chunk x-coordinate
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* @param z Chunk z-coordinate
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* @param gen Should we generate a chunk if it doesn't exist or not
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* @param urgent If true, the chunk may be prioritised to be loaded above other chunks in queue
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* @param cb Callback to receive the chunk when it is loaded.
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@ -1260,10 +1260,10 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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* The {@link Runnable} will always be executed synchronously
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* on the main Server Thread, and when invoked all chunks requested will be loaded.
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*
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* @param minX Minimum chunk X-coordinate of the chunk - floor(world coordinate / 16)
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* @param minZ Minimum chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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* @param maxX Maximum chunk X-coordinate of the chunk - floor(world coordinate / 16)
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* @param maxZ Maximum chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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* @param minX Minimum Chunk x-coordinate
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* @param minZ Minimum Chunk z-coordinate
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* @param maxX Maximum Chunk x-coordinate
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* @param maxZ Maximum Chunk z-coordinate
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* @param urgent If true, the chunks may be prioritised to be loaded above other chunks in queue
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* @param cb Callback to invoke when all chunks are loaded.
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* Will be executed synchronously
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@ -1449,8 +1449,8 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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* The future will always be executed synchronously
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* on the main Server Thread.
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*
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* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
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* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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* @param x Chunk x-coordinate
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* @param z Chunk z-coordinate
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* @return Future that will resolve when the chunk is loaded
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*/
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default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final int x, final int z) {
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@ -1470,8 +1470,8 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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* The future will always be executed synchronously
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* on the main Server Thread.
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*
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* @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
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* @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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* @param x Chunk x-coordinate
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* @param z Chunk z-coordinate
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* @param gen Should we generate a chunk if it doesn't exist or not
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* @return Future that will resolve when the chunk is loaded
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*/
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