few more server decompile fixes

This commit is contained in:
Jake Potrebic
2022-06-07 20:12:24 -07:00
parent 260e2e78d5
commit b3afb6d9f4
2 changed files with 10 additions and 1 deletions

View File

@@ -77,7 +77,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
float g = Mth.clamp(goat.getSpeed() * 1.65F, 0.2F, 3.0F) + f;
float h = livingEntity.isDamageSourceBlocked(DamageSource.mobAttack(goat)) ? 0.5F : 1.0F;
- livingEntity.knockback((double)(h * g) * this.getKnockbackForce.applyAsDouble(goat), this.ramDirection.x(), this.ramDirection.z());
+ livingEntity.knockback((double)(h * g) * this.getKnockbackForce.applyAsDouble(goat), this.ramDirection.x(), this.ramDirection.z(), pathfinderMob); // Paper
+ livingEntity.knockback((double)(h * g) * this.getKnockbackForce.applyAsDouble(goat), this.ramDirection.x(), this.ramDirection.z(), goat); // Paper
this.finishRam(serverLevel, goat);
serverLevel.playSound((Player)null, goat, this.getImpactSound.apply(goat), SoundSource.HOSTILE, 1.0F, 1.0F);
} else if (this.hasRammedHornBreakingBlock(serverLevel, goat)) {