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Update launchProjectile API (#11300)
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@@ -5,6 +5,7 @@ Subject: [PATCH] More Projectile API
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Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
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Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
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Co-authored-by: MelnCat <melncatuwu@gmail.com>
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diff --git a/src/main/java/org/bukkit/entity/AbstractArrow.java b/src/main/java/org/bukkit/entity/AbstractArrow.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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@@ -486,3 +487,34 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ void setHasDealtDamage(boolean hasDealtDamage);
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}
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// Paper end
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diff --git a/src/main/java/org/bukkit/projectiles/ProjectileSource.java b/src/main/java/org/bukkit/projectiles/ProjectileSource.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/projectiles/ProjectileSource.java
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+++ b/src/main/java/org/bukkit/projectiles/ProjectileSource.java
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@@ -0,0 +0,0 @@ public interface ProjectileSource {
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*/
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@NotNull
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public <T extends Projectile> T launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity);
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+
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+ // Paper start - add consumer to launchProjectile
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+ /**
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+ * Launches a {@link Projectile} from the ProjectileSource with an
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+ * initial velocity, with the supplied function run before the
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+ * entity is added to the world.
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+ * <br>
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+ * Note that when the function is run, the entity will not be actually in
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+ * the world. Any operation involving such as teleporting the entity is undefined
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+ * until after this function returns.
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+ * <p>
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+ * The family of launchProjectile methods only promise the ability to launch projectile types
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+ * that the {@link ProjectileSource} is capable of firing in vanilla.
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+ * Any other types of projectiles *may* be implemented but are not part of the method contract.
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+ * @param <T> a projectile subclass
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+ * @param projectile class of the projectile to launch
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+ * @param velocity the velocity with which to launch
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+ * @param function the function to be run before the entity is spawned
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+ * @return the launched projectile
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+ */
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+ <T extends Projectile> @NotNull T launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity, java.util.function.@Nullable Consumer<? super T> function);
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+ // Paper end - add consumer to launchProjectile
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}
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