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Fixed the dreaded GSOD crash. Fixes BUKKIT-1040
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@@ -303,6 +303,8 @@ public class ServerConfigurationManager {
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// CraftBukkit start
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// CraftBukkit start
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byte actualDimension = (byte) (worldserver.getWorld().getEnvironment().getId());
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byte actualDimension = (byte) (worldserver.getWorld().getEnvironment().getId());
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// Force the client to refresh their chunk cache.
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entityplayer1.netServerHandler.sendPacket(new Packet9Respawn((byte) (actualDimension >= 0 ? -1 : 0), (byte) worldserver.difficulty, worldserver.getWorldData().getType(), worldserver.getHeight(), entityplayer.itemInWorldManager.getGameMode()));
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entityplayer1.netServerHandler.sendPacket(new Packet9Respawn(actualDimension, (byte) worldserver.difficulty, worldserver.getWorldData().getType(), worldserver.getHeight(), entityplayer.itemInWorldManager.getGameMode()));
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entityplayer1.netServerHandler.sendPacket(new Packet9Respawn(actualDimension, (byte) worldserver.difficulty, worldserver.getWorldData().getType(), worldserver.getHeight(), entityplayer.itemInWorldManager.getGameMode()));
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entityplayer1.spawnIn(worldserver);
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entityplayer1.spawnIn(worldserver);
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entityplayer1.dead = false;
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entityplayer1.dead = false;
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