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Expose LivingEntity hurt direction
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@@ -356,6 +356,16 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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public void setCooldown(@NotNull Material material, int ticks);
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// Paper start
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/**
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* Sets player hurt direction
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*
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* @param hurtDirection hurt direction
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*/
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@Override
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void setHurtDirection(float hurtDirection);
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// Paper end
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/**
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* Check whether a cooldown is active on the specified item.
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*
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@@ -1211,4 +1211,22 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void playPickupItemAnimation(@NotNull Item item, int quantity);
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// Paper end - pickup animation API
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// Paper start - hurt direction API
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/**
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* Gets player hurt direction
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*
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* @return hurt direction
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*/
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float getHurtDirection();
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/**
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* Sets player hurt direction
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*
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* @param hurtDirection hurt direction
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* @deprecated use {@link Player#setHurtDirection(float)}
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*/
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@Deprecated
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void setHurtDirection(float hurtDirection);
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// Paper end - hurt direction API
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}
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