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Fix door physics and revert to pre 1.0 behavior
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@@ -142,8 +142,7 @@ public class BlockDoor extends Block {
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if (world.getTypeId(i, j - 1, k) != this.id) {
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world.setTypeId(i, j, k, 0);
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}
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if (l > 0 && l != this.id) {
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else if (l > 0 && l != this.id) { // CraftBukkit
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this.doPhysics(world, i, j - 1, k, l);
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}
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} else {
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@@ -166,8 +165,8 @@ public class BlockDoor extends Block {
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if (!world.isStatic) {
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this.b(world, i, j, k, i1, 0);
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}
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} else if (l > 0 && l != this.id) {
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// CraftBukkit start
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// CraftBukkit start
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} else if (l > 0 && Block.byId[l].isPowerSource()) {
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
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org.bukkit.block.Block blockTop = bworld.getBlockAt(i, j + 1, k);
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