API patches

This commit is contained in:
Nassim Jahnke
2022-12-07 17:46:46 +01:00
parent bea0e28dc4
commit b7dd55ce72
962 changed files with 62 additions and 59 deletions

View File

@@ -0,0 +1,23 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Thu, 23 Dec 2021 23:59:12 -0500
Subject: [PATCH] Fix Entity Position Desync
If entities were teleported in the first tick it would not be send to the client.
This excludes hanging entities, as this fix caused problematic behavior due to them having their own
position field.
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -0,0 +0,0 @@ public class ServerEntity {
boolean flag2 = flag1 || this.tickCount % 60 == 0;
boolean flag3 = Math.abs(i - this.yRotp) >= 1 || Math.abs(j - this.xRotp) >= 1;
- if (this.tickCount > 0 || this.entity instanceof AbstractArrow) {
+ if (!(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position
long k = this.positionCodec.encodeX(vec3d);
long l = this.positionCodec.encodeY(vec3d);
long i1 = this.positionCodec.encodeZ(vec3d);