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Update to 1.3.2
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@@ -255,7 +255,7 @@ public class Chunk {
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}
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if (i1 != l) {
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this.world.g(i, k, i1, l);
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this.world.g(i + this.x * 16, k + this.z * 16, i1, l);
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this.heightMap[k << 4 | i] = i1;
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int j1 = this.x * 16 + i;
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int k1 = this.z * 16 + k;
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