mirror of
https://github.com/PaperMC/Paper.git
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71
paper-api/src/main/java/org/bukkit/Particle.java
Normal file
71
paper-api/src/main/java/org/bukkit/Particle.java
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package org.bukkit;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.MaterialData;
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public enum Particle {
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EXPLOSION_NORMAL,
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EXPLOSION_LARGE,
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EXPLOSION_HUGE,
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FIREWORKS_SPARK,
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WATER_BUBBLE,
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WATER_SPLASH,
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WATER_WAKE,
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SUSPENDED,
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SUSPENDED_DEPTH,
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CRIT,
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CRIT_MAGIC,
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SMOKE_NORMAL,
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SMOKE_LARGE,
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SPELL,
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SPELL_INSTANT,
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SPELL_MOB,
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SPELL_MOB_AMBIENT,
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SPELL_WITCH,
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DRIP_WATER,
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DRIP_LAVA,
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VILLAGER_ANGRY,
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VILLAGER_HAPPY,
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TOWN_AURA,
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NOTE,
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PORTAL,
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ENCHANTMENT_TABLE,
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FLAME,
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LAVA,
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FOOTSTEP,
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CLOUD,
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REDSTONE,
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SNOWBALL,
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SNOW_SHOVEL,
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SLIME,
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HEART,
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BARRIER,
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ITEM_CRACK(ItemStack.class),
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BLOCK_CRACK(MaterialData.class),
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BLOCK_DUST(MaterialData.class),
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WATER_DROP,
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ITEM_TAKE,
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MOB_APPEARANCE,
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DRAGON_BREATH,
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END_ROD,
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DAMAGE_INDICATOR,
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SWEEP_ATTACK;
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private final Class<?> dataType;
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Particle() {
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dataType = Void.class;
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}
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Particle(Class<?> data) {
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dataType = data;
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}
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/**
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* Returns the required data type for the particle
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* @return the required data type
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*/
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public Class<?> getDataType() {
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return dataType;
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}
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}
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@@ -11,6 +11,7 @@ import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.Note;
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import org.bukkit.Note;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.Particle;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.Statistic;
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import org.bukkit.Statistic;
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import org.bukkit.WeatherType;
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import org.bukkit.WeatherType;
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@@ -1076,4 +1077,199 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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*/
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*/
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@Deprecated
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@Deprecated
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public void resetTitle();
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public void resetTitle();
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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*/
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public void spawnParticle(Particle particle, Location location, int count);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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*/
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public void spawnParticle(Particle particle, double x, double y, double z, int count);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, Location location, int count, T data);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, T data);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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*/
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public void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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*/
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public void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param extra the extra data for this particle, depends on the
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* particle used (normally speed)
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*/
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public void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param extra the extra data for this particle, depends on the
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* particle used (normally speed)
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*/
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public void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param extra the extra data for this particle, depends on the
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* particle used (normally speed)
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param extra the extra data for this particle, depends on the
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* particle used (normally speed)
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data);
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}
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}
|
||||||
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Reference in New Issue
Block a user