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[ci skip] Add more patch identifying comments, cleanup
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@@ -3,7 +3,6 @@ From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Wed, 15 Aug 2018 12:05:12 -0700
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Subject: [PATCH] Optimize BlockPosition helper methods
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Resolves #1338
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diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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@@ -14,78 +13,78 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@Override
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public BlockPos above() {
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- return this.relative(Direction.UP);
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+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ()); // Paper - Optimize BlockPosition
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+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ()); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos above(int distance) {
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- return this.relative(Direction.UP, distance);
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+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY() + distance, this.getZ()); // Paper - Optimize BlockPosition
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+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY() + distance, this.getZ()); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos below() {
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- return this.relative(Direction.DOWN);
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+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ()); // Paper - Optimize BlockPosition
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+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ()); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos below(int i) {
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- return this.relative(Direction.DOWN, i);
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+ return i == 0 ? this : new BlockPos(this.getX(), this.getY() - i, this.getZ()); // Paper - Optimize BlockPosition
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+ return i == 0 ? this : new BlockPos(this.getX(), this.getY() - i, this.getZ()); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos north() {
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- return this.relative(Direction.NORTH);
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+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1); // Paper - Optimize BlockPosition
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+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos north(int distance) {
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- return this.relative(Direction.NORTH, distance);
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+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() - distance); // Paper - Optimize BlockPosition
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+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() - distance); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos south() {
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- return this.relative(Direction.SOUTH);
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+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1); // Paper - Optimize BlockPosition
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+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos south(int distance) {
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- return this.relative(Direction.SOUTH, distance);
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+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() + distance); // Paper - Optimize BlockPosition
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+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() + distance); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos west() {
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- return this.relative(Direction.WEST);
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+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos west(int distance) {
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- return this.relative(Direction.WEST, distance);
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+ return distance == 0 ? this : new BlockPos(this.getX() - distance, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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+ return distance == 0 ? this : new BlockPos(this.getX() - distance, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos east() {
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- return this.relative(Direction.EAST);
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+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos east(int distance) {
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- return this.relative(Direction.EAST, distance);
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+ return distance == 0 ? this : new BlockPos(this.getX() + distance, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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+ return distance == 0 ? this : new BlockPos(this.getX() + distance, this.getY(), this.getZ()); // Paper - Perf: Optimize BlockPosition
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}
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@Override
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public BlockPos relative(Direction direction) {
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+ // Paper start - Optimize BlockPosition
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+ // Paper start - Perf: Optimize BlockPosition
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+ switch(direction) {
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+ case UP:
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+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ());
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@@ -102,7 +101,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ default:
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return new BlockPos(this.getX() + direction.getStepX(), this.getY() + direction.getStepY(), this.getZ() + direction.getStepZ());
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+ }
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+ // Paper end
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+ // Paper end - Perf: Optimize BlockPosition
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}
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@Override
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