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hey, look ma, am doing my part!
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@@ -1,37 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Thu, 2 Jan 2020 12:25:16 -0600
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Subject: [PATCH] Add effect to block break naturally
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diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/block/Block.java
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+++ b/src/main/java/org/bukkit/block/Block.java
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@@ -0,0 +0,0 @@ public interface Block extends Metadatable {
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*/
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boolean breakNaturally(@Nullable ItemStack tool);
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+ // Paper start
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+ /**
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+ * Breaks the block and spawns item drops as if a player had broken it
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+ *
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+ * @param triggerEffect Play the block break particle effect and sound
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+ * @return true if the block was destroyed
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+ */
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+ boolean breakNaturally(boolean triggerEffect);
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+
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+ /**
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+ * Breaks the block and spawns item drops as if a player had broken it
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+ * with a specific tool
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+ *
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+ * @param tool The tool or item in hand used for digging
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+ * @param triggerEffect Play the block break particle effect and sound
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+ * @return true if the block was destroyed
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+ */
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+ boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect);
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+ // Paper end
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+
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/**
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* Simulate bone meal application to this block (if possible).
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*
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@@ -1,79 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 24 Dec 2019 00:35:31 +0000
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Subject: [PATCH] PlayerDeathEvent#shouldDropExperience
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diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -0,0 +0,0 @@
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package org.bukkit.event.entity;
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import java.util.List;
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+
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+import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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private boolean keepLevel = false;
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private boolean keepInventory = false;
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// Paper start
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+ private boolean doExpDrop;
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+
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage) {
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this(player, drops, droppedExp, 0, adventure$deathMessage, null);
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}
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@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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}
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage, @Nullable String deathMessage) {
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+ this(player, drops, droppedExp, newExp, newTotalExp, newLevel, adventure$deathMessage, deathMessage, true);
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+ }
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+
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+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage, @Nullable String deathMessage, boolean doExpDrop) {
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super(player, drops, droppedExp);
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this.newExp = newExp;
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this.newTotalExp = newTotalExp;
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this.newLevel = newLevel;
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this.deathMessage = deathMessage;
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this.adventure$deathMessage = adventure$deathMessage;
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+ this.doExpDrop = doExpDrop;
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}
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// Paper end
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@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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@Deprecated // Paper
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final String deathMessage) {
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+ this(player, drops, droppedExp, newExp, newTotalExp, newLevel, deathMessage, true);
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+ }
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+
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+ @Deprecated // Paper
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+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final String deathMessage, boolean doExpDrop) {
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super(player, drops, droppedExp);
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this.newExp = newExp;
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this.newTotalExp = newTotalExp;
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@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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public List<ItemStack> getItemsToKeep() {
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return itemsToKeep;
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}
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+
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+ /**
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+ * @return should experience be dropped from this death
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+ */
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+ public boolean shouldDropExperience() {
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+ return doExpDrop;
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+ }
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+
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+ /**
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+ * @param doExpDrop sets if experience should be dropped from this death
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+ */
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+ public void setShouldDropExperience(boolean doExpDrop) {
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+ this.doExpDrop = doExpDrop;
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+ }
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// Paper end
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@NotNull
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