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PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use. Plugins can skip selection of certain arrows and control which is used.
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77
Spigot-Server-Patches/PlayerReadyArrowEvent.patch
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77
Spigot-Server-Patches/PlayerReadyArrowEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 18 Jun 2018 01:12:53 -0400
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Subject: [PATCH] PlayerReadyArrowEvent
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Called when a player is firing a bow and the server is choosing an arrow to use.
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Plugins can skip selection of certain arrows and control which is used.
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diff --git a/src/main/java/net/minecraft/server/ItemBow.java b/src/main/java/net/minecraft/server/ItemBow.java
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index 327d31e19..44e7be58e 100644
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--- a/src/main/java/net/minecraft/server/ItemBow.java
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+++ b/src/main/java/net/minecraft/server/ItemBow.java
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@@ -0,0 +0,0 @@
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package net.minecraft.server;
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+import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.event.entity.EntityCombustEvent; // CraftBukkit
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public class ItemBow extends Item {
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@@ -0,0 +0,0 @@ public class ItemBow extends Item {
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});
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}
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- private ItemStack a(EntityHuman entityhuman) {
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- if (this.d(entityhuman.b(EnumHand.OFF_HAND))) {
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+ private ItemStack a(EntityHuman entityhuman, ItemStack bow) { // Paper
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+ if (this.d(entityhuman, bow, entityhuman.b(EnumHand.OFF_HAND))) { // Paper
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return entityhuman.b(EnumHand.OFF_HAND);
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- } else if (this.d(entityhuman.b(EnumHand.MAIN_HAND))) {
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+ } else if (this.d(entityhuman, bow, entityhuman.b(EnumHand.MAIN_HAND))) { // Paper
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return entityhuman.b(EnumHand.MAIN_HAND);
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} else {
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for (int i = 0; i < entityhuman.inventory.getSize(); ++i) {
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ItemStack itemstack = entityhuman.inventory.getItem(i);
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- if (this.d(itemstack)) {
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+ if (this.d(entityhuman, bow, itemstack)) { // Paper
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return itemstack;
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}
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}
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@@ -0,0 +0,0 @@ public class ItemBow extends Item {
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}
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}
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- protected boolean d(ItemStack itemstack) {
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- return itemstack.getItem() instanceof ItemArrow;
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+ // Paper start
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+ protected boolean d(EntityHuman player, ItemStack bow, ItemStack itemstack) {
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+ return itemstack.getItem() instanceof ItemArrow && (
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+ !(player instanceof EntityPlayer) ||
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+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
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+ ((EntityPlayer) player).getBukkitEntity(),
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+ CraftItemStack.asCraftMirror(bow),
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+ CraftItemStack.asCraftMirror(itemstack)
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+ ).callEvent());
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+ // Paper end
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}
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public void a(ItemStack itemstack, World world, EntityLiving entityliving, int i) {
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if (entityliving instanceof EntityHuman) {
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EntityHuman entityhuman = (EntityHuman) entityliving;
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boolean flag = entityhuman.abilities.canInstantlyBuild || EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_INFINITE, itemstack) > 0;
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- ItemStack itemstack1 = this.a(entityhuman);
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+ ItemStack itemstack1 = this.a(entityhuman, itemstack); // Paper
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if (!itemstack1.isEmpty() || flag) {
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if (itemstack1.isEmpty()) {
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@@ -0,0 +0,0 @@ public class ItemBow extends Item {
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public InteractionResultWrapper<ItemStack> a(World world, EntityHuman entityhuman, EnumHand enumhand) {
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ItemStack itemstack = entityhuman.b(enumhand);
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- boolean flag = !this.a(entityhuman).isEmpty();
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+ boolean flag = !this.a(entityhuman, itemstack).isEmpty(); // Paper
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if (!entityhuman.abilities.canInstantlyBuild && !flag) {
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return flag ? new InteractionResultWrapper(EnumInteractionResult.PASS, itemstack) : new InteractionResultWrapper(EnumInteractionResult.FAIL, itemstack);
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--
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