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Refactor Anti-Xray and make some fixes to it (#5938)
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@@ -52,7 +52,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- private final LevelChunkSection[] sections;
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+ private LevelChunkSection[] sections; // Paper - remove final
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private Set<BlockPos> tiles;
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private World world; // Paper - Anti-Xray - Add world
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private World world; // Paper - Anti-Xray - Add parameters
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@@ -0,0 +0,0 @@ public final class CraftChunkData implements ChunkGenerator.ChunkData {
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return this.sections;
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