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Fix incorrect new blockdata in EntityChangeBlockEvent (#9445)
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
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@@ -0,0 +1,21 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 2 Jul 2023 22:14:09 -0700
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Subject: [PATCH] Fix incorrect new blockstate in EntityBreakDoorEvent
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diff --git a/src/main/java/org/bukkit/event/entity/EntityBreakDoorEvent.java b/src/main/java/org/bukkit/event/entity/EntityBreakDoorEvent.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/event/entity/EntityBreakDoorEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/EntityBreakDoorEvent.java
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@@ -0,0 +0,0 @@ import org.jetbrains.annotations.NotNull;
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* Cancelling the event will cause the event to be delayed
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*/
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public class EntityBreakDoorEvent extends EntityChangeBlockEvent {
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- public EntityBreakDoorEvent(@NotNull final LivingEntity entity, @NotNull final Block targetBlock) {
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- super(entity, targetBlock, Material.AIR.createBlockData());
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+ public EntityBreakDoorEvent(@NotNull final LivingEntity entity, @NotNull final Block targetBlock, @NotNull final org.bukkit.block.data.BlockData to) { // Paper
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+ super(entity, targetBlock, to); // Paper
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}
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@NotNull
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