Modified Configurable Chunk Inhabited Timer Patch

Replaces the "use-chunk-inhabited-timer" config option with the options
"use-fixed-chunk-inhabited-time" and "fixed-chunk-inhabited-time".

When using "use-fixed-chunk-inhabited-time=false" everything will be the
same like it was with "use-chunk-inhabited-timer=true".

When using "use-fixed-chunk-inhabited-time=true" and
"fixed-chunk-inhabited-time=0" everything will be the same like it was
with "use-chunk-inhabited-timer=false".

Instead of just using 0 when all chunks should be treated equally this
allows to fine-tune vanilla gameplay.
This commit is contained in:
Majo
2018-12-12 19:40:29 -05:00
parent de644b9b87
commit c1f4c7d73d
35 changed files with 121 additions and 114 deletions

View File

@@ -19,7 +19,7 @@ Aside from making the obvious class/function renames and obfhelpers I didn't nee
Just added Bukkit's event system and took a few liberties with dead code and comment misspellings.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 1a8a90261..69b42be4e 100644
index 77368b17a..5981a5f51 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {